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Vamp - Idle Animation 01 | ||
Description: This animation was one of three idle animations for an enemy soldier, referred to as a Vamp, stretching. | ||
Size: 540 x 360 | ||
Format: MOV (1.1Mo) | ||
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Vamp - Idle Animation 02 | ||
Description: The Vamp has an itch | ||
Size: 540 x 360 | ||
Format: MOV (634Ko) | ||
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Vamp - Idle Animation 03 | ||
Description: The Vamp is checking his gun | ||
Size: 540 x 360 | ||
Format: MOV (1Mo) | ||
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Vamp - Alerted Animation | ||
Description: This animation is triggered by the player coming within eye sight of a Vamp. It is also suppose to be pared with a shout which in turn alerts any other nearby enemies of your presence. | ||
Size: 540 x 360 | ||
Format: MOV (627Ko) | ||
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Vamp - "What was that?" Animation | ||
Description: Before the player is actually noticed by the enemy this animation plays out, indicating that you have come close enough to have caught his attention. | ||
Size: 540 x 360 | ||
Format: MOV (844Ko) | ||
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Vamp - Examine Animation | ||
Description: If and when the character being controlled by the player dies this animation is initiated. Vamp prods the players corpse with his rifle to make sure it is in fact dead. | ||
Size: 540 x 360 | ||
Format: MOV (697Ko) | ||
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Vamp - Walk Cycle | ||
Description: A generic loopable walk animation, used in the game for a Vamp on the prowl. | ||
Size: 540 x 360 | ||
Format: MOV (607Ko) | ||
"The Oddworld Cinema" is not officially affiliated with Oddworld Inhabitants, Infogrames, Microsoft, Electronic Arts or Ballictic Publishing in any way. The videos are used, borrowed and displayed with the permission of Oddworld Inhabitants, Inc., and are copyright and ® and/or ™ |