Oddworld's Inhabitants are as diverse as the world they've worked together to create.
Here's where you'll find interviews and other informative articles spotlighting the many creative folk that work at Oddworld Inhabitants. Be they headline players or behind-the-scenes heroes, the Inhabitants profiled here all share Oddworld's ceaseless dedication to bringing you the best worlds and games that you've ever experienced.
Chris Ulm, Assistant Director / Writer
Q: What's your background (education, jobs)?
CU:
In my youth, I somehow managed to procure a degree in history, which in no
way prepared me for a career move into the wild and wooly world of comic book
publishing. As co-founder and Editor-In-Chief of Malibu Comics, I developed
a wide number of titles including Men In Black and the Ultraverse universe
of super-hero characters. Malibu catapulted to fame and some small degree of
fortune, eventually becoming acquired by Marvel Entertainment (the X-Men
guys). I stayed at Marvel for about a year then started MainBrain
Productions with some other talented ex-Malibuites. At MainBrain, I worked
with Universal Cartoon Studios, Klasky-Csupo, Marvel, Dark Horse and a bunch
of other clients. A behind-the-scenes admirer of Oddworld, I joined the
company shortly before Abe's Oddysee came out -- and just in time to jump on
the Abe's Exoddus team where I did conceptual and level design and co-wrote
the CG movies. For the last 100 years (or so it seems!) I've been working on
Munch's Oddysee in the capacity of Assistant Director.
Q: Who are your biggest influences? Why?
CU:
Basically, I'm a geek. I'm a fanatical reader and have a wide range of pop
culture influences: comic books, fantasy and science fiction novels, movies
of every stripe, board games, role-playing games, miniatures, fiction,
mythology, history, business strategy, technology, etc.
There are a creative ton of people who have influenced me over the years,
but lately I've been stuck on directors: John P. Lasseter, Ang Lee and
Cameron Crowe are three that I really, really admire. In terms of game
design, I have to give the nod to Sid Meier.
But the biggest impact on me personally and creatively has definitely been
Lorne Lanning (you know where to send the check, Lorne).
Q: As one of the first Inhabitants, do you have any stories from the
early days of Oddworld you could share?
CU:
I'm actually one of the first "second wave" Inhabitants, so I don't have any
really early stories of the gang sleeping on the streets or panhandling for
spare change to keep the electricity on.
Q: What kind of a place is the Oddworld Studio?
CU:
A nice evironment with fresh coffee. It's ordered enough to feel neat yet
there's room to have your own individuality and a nice desk to put your
coffee cup. The company supplies free coffee, fruit, bagels and the internal
management and tech staff are terrific. And did I mention fresh, delicious,
caffeine-soaked coffee?
Q: What do you like to do when you're not at work?
CU:
When's that?
Actually, I've somehow managed to acquire three daughters in the last three
years, so when I'm not working, I'm searching desperately for a quiet place
to sleep.
Q: List your top 5 favorite films and/or books?
CU:
Oh jeez.
Okay, there's a fantasy series out now by George E.E. Martin called "A Song
Of Ice And Fire" that I've already read twice. Terrific storytelling and a
lot of fun. Other than that, I've been knee deep in reading business
biographies and economic case studies (who you callin' boring?)
Top Five Books: Catch-22, Dune, The Moon Is A Harsh Mistress, Rise And Fall
Of The Great Powers, The Hobbit.
Top Five Films: Toy Story, Braveheart, Almost Famous, The Graduate, Aliens.
Q: Where do you see Oddworld in 10 years?
CU:
Striding the earth like a Colossus.
Q: What do you like best about coming to work? What's the worst part?
CU:
The best part is working with talented people and solving problems. The
worst part is working with talented people who cause problems!
Q: Is it true you can't eat junk food and still be an Inhabitant?
CU:
I deny all knowledge.
Q: If you could change jobs with one of the other Inhabitants who would
it be and why?
CU:
I'd trade places with our resident image monger and Senior Production
Designer Farzad Varahramyan. But, as I have trouble drawing a straight line,
I don't think it's going to happen. The great thing about production design
is that pencils don't run out of memory and paper doesn't crash (by the way,
I stole this line from Jeff Brown, our Lead Designer).
Q: What is the longest "day" you've ever spent at Oddworld?
CU:
Yesterday.
Q: How do you feel about Munch's move to the Xbox?
CU:
Great...I have to say that Microsoft has been very supportive and I'm
excited about the machine. It's a very smart design and an excellent
platform to develop for.
Q: What at Oddworld are you most proud of?
CU:
Lately, I've been most proud of the CG movies that Farzad and I have been
working on under Lorne's direction. They're a blast.
Q: What advice would you give to anyone wanting to be an Assistant Director?
CU:
Check your ego in at the door and prepare to be overwhelmed.
Q: Who is your favorite Oddworld character and why?
CU:
Munch. He's tragically funny and a blast to write for and to play in the
game.
-The End
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