Mar 182014
 
In an interview published today on Eurogamer, Lorne Lanning has announced that New ‘n’ Tasty will be sold for $30 (approximately £18 or €21). At the same time, Lanning also estimated that the game would need to sell around 250,000 copies for them to be able to fund their next project, a full remake of Abe’s Exoddus in the same style as New ‘n’ Tasty. But interestingly, he also said that selling 500,000 copies could enable them to produce a brand new Oddworld title as well – and it seems that game could be the previously-scrapped Brutal Ballad of Fangus Klot.
Lanning was quite clear about his desire to make The Brutal Ballad of Fangus Klot, a project he’s resurrected to tinker with some more. “Over the last year and a half, I’ve designed Fangus extensively. And I would like to be able to move into Fangus as soon as a new IP in Oddworld,” Lanning explained. That being said, he noted that the studio has other ideas as well, so Fangus Klot is not guaranteed to be the next original Oddworld title if and when the studio gets enough capital for it.

The Oddworld team also seems interested in releasing expansion packs for New ‘n’ Tasty and the potential Exoddus remake, although no details were given on what such packs might contain.
The interviewer notes that Lanning is confident in his sales goals, thanks to the Oddworld games’ strong digital sales in recent years – notably, Stranger’s Wrath HD selling 600,000 copies (more than its original Xbox release) and the original Oddysee and Exoddus games together selling more than a million copies.
Feb 212014
 
New ‘n’ Tasty new screenshot
New screenshots of the upcoming New ‘n’ Tasty have been published online. Some screens were spotted on PlayStation’s New ‘n’ Tasty PS4 minisite yesterday, and today GameInformer published some exclusive screenshots over on their site.
The screenshots cover a variety of scenes, including in-game shots from RuptureFarms and the Scrabanian and Paramonian Temples, and stills from cutscenes – some of which will be familiar to those who played the original Oddysee, and some which appear brand new. We also get our first look at Molluck, Bigface, and the Monsaic Lines.
Jan 312014
 
Oddworld Inhabitants are running a competition for fans to (once again) name a part of the upcoming Abe’s Oddysee remake.
The competition, which was posted on the official Oddworld site, asks fans to submit names for some of the Trophies that will appear in the game.
The trophies to be named are:
  • Kill a Boombat with a rock
  • Escape from RuptureFarms without Abe being spotted by any Slig
  • Have Abe die in 15 unique ways
  • Kill Sligs in 15 unique ways
  • Finish the game with the Good Ending faster than our best developer time
The deadline for submissions is Wednesday 5th February, and all entries are to be submitted by email (alf@oddworld.com). Oddworld staff will then pick five finalists for each Trophy from the submissions, and the winner will be voted by fans.

Prizes

In addition to their submission being used in the game, winners will also have their names featured in the game credits and will also be given a download code for a copy of New ‘n’ Tasty on the PlayStation platform of their choice. Runners-up will receive a download code for the Oddboxx.
Dec 152013
 
Oddworld Inhabitants have begun posting Developer Roundtables over on their official blog, where questions asked by fans are tackled by some of the developers working on the game. So far two Developer Roundtables have been posted to the site.
The first Roundtable focused on the potential inclusion of a map editor and multiplayer modes; with producer Craig Spiers, game designer Matt Glanville and environment artist Brett Lewis discussing the topic. While the group were immediately able to confirm that the original turn-based co-op multiplayer from Abe’s Oddysee would be returning (noting it was a favored game mode for parents playing with their children), the group’s discussion about alternative multiplayer modes concluded that while the team had some ideas, the amount of work required in redesigning levels to accommodate two simultaneous players means it wasn’t really feasible to do. Similarly, while the group discussed the possibility of including a map editor in the game, their limited time and budget wouldn’t allow them to develop something satisfactory.
The second Roundtable focused on the game’s art assets; with animator Maya Oruba, environment artist Colin Stewart and character artist Tom Bramall talking about their areas of expertise. The trio discussed the tools used to build the game’s art assets, their specific workflows, and how many of the assets they use are pulled from previous Oddworld games – the model used for Abe, for example, is a retouched version of the model used in the original Abe’s Oddysee’s pre-rendered cutscenes.
Nov 082013
 
Lorne Lanning’s full talk at DICE Europe 2013 titled “Properties for the Apocalypse” has just been posted online.
In this massive speech, Lanning shares amongst many other things, his perspectives on the world while growing up, how George Lucas, Dr. Suess and Jim Henson inspired him, how developers have the ability to talk about controversial issues without disengaging their audience (Trojan Horse Pop), Oddworld’s recent comeback and how involvement with their audience will shape its future.

The full talk can be viewed on DICE’s youtube channel.
 Posted by at 2·01 pm
Nov 062013
 
As Oddworld Inhabitants announced on their website yesterday, the Oddboxx is now available on Playstation Network for countries in European territories. The Oddboxx (the collection of rereleased Oddworld games including Stranger’s Wrath HD and Munch’s Oddysee HD) is priced at £15.99 GBP or €19.99 EUR.
However, the developer notes that US Playstation owners will not be able to buy the bundle, at least for the time being. According to the blogpost, Oddworld Inhabitants cannot release the games as a set because they are not listed as a publisher for two of the games in the US. As to whether they will be able to work around the problem? “We’ll have to see” is all they can say for now.
UPDATE: A new post just went up on the Oddworld site which clarifies a few details about the Oddboxx, which we thought we’d outline here for your convenience:
  • The versions of Abe’s Oddysee and Abe’s Exoddus included are playable on PS3 and PSVita.
  • Munch’s Oddysee HD included (PS3, no Vita version currently) has not yet been updated with multi-language support, so non-English-speaking customers will not be able to play it in their chosen language on release. A patch is currently in QA.
  • Stranger’s Wrath HD has been updated with Playstation Move and stereoscopic 3D support, as well as taking up less hard drive space.
  • A bonus PSN avatar is also included as part of the bundle.
The developer has also re-clarified its stance on a US version, sounding a little more optimistic:
Sadly, a little red tape is currently holding us back just now from pushing the pack out to the United States, but we’re hoping to overcome that as soon as we’re able.
Oct 222013
 

Edge published an article in their new series “Lost” covering the inception and ultimate halt of two Oddworld Inhabitants projects that never made it into production: Hand of Odd and Citizen Siege.
“The Hand of Odd was aiming to have an industrial class that followed the prevailing RTS paradigm, but while competing against an opposition indigenous class that harnessed its power not from the depletion of the environment, but from nurturing its growth, then harnessing its life force as a means to power an offense/defense system. Metaphorically speaking, a classic war zone that allows a Rupert Sheldrake vs Richard Dawkins war of ideologies.”

“Citizen Siege was based in a near future where the policies of recent White House administrations continued onward unabated; ultimately landing us in a dark totalitarian landscape where people have been reduced to pure commodity. In this world, your healthy tissue is used as collateral against financial debt, and if you sink low enough, you can be ‘re-possessed’ piece by piece.”

Read the full article and look at some new never-before seen concept art for both properties at Edge-Online.
Oct 212013
 
In a recent interview with Polygon, Lorne Lanning talked about the obstacles larger game developers face when striving to inject their games with more meaningful content, who are prohibited by the current market push towards big budgeted games.
Marketing and sales departments that are focused on sizable returns for their huge product investments are less concerned with meaning and more concerned with sales results. So the least likely place we should expect to see more subtly influential, deeper content is from those products with the highest budgets and greatest focus on ‘must have massive audience consumption results.’
“When content is deeper and more meaningful, then you can still create highly digestible and widely consumable entertainment products. Or, you can make Britney Spears albums. The games industry has more Britney Spears-class content than Pink Floyd. We just always aimed to deliver more of the later.
Polygon

This analogy was echoed from earlier last month in DICE 2013 London, during Lanning’s presentation “Properties for the Apocalypse”.
Aug 272013
 
Oddworld creator Lorne Lanning is set to host a keynote at next month’s DICE Europe 2013 summit. The event, hosted in London from 24 – 25 September, features a lineup of various big names in the gaming industry, including 22 Cans’ Peter Molyneux, EA Chief Creative Director Richard Hilleman, and Crytek CEO Cevat Yerli.
Lanning’s keynote, titled “Properties for the Apocalypse”, is described on the Oddworld.com blog as:
[taking] attendees on a journey across the macro intent of his studios historic design ambitions, their experiments in resonating with an increasingly disillusioned audience, why it’s a blessing that retail is dying, how increasingly fractured leisure time is changing the studios design focus, and why self-published indies have faith in embracing a new messiah model
The blogpost also mentions that the event will be streamed and will also be recorded, so don’t panic if you won’t be in London next month.
Jul 262013
 
Dean Takahashi of VentureBeat managed to grab a hold of Lorne Lanning at Siggraph 2013 for an interview:
Why Lorne Lanning went from triple-A games to indie — and loudly loves it

Topics covered include Lorne’s recent comments on Xbox One, future plans for Oddworld, larger involvement with the fan community, crowdfunding and much more.