Apr 292011
 
Stewart Gilray made a number of project announcements at Season 2, Episode 4 of GameCityNights last night, where he spoke about his history in the industry and his thoughts on formal videogame education and qualifications. Lorne Lanning spoke to attendees through the medium of Skype, summarizing the last few years of Oddworld and answering questions from the audience. OddBlog was present for the whole evening, which you can relive through its live tweeting. Gilray made four main announcements.
  1. Because of the time spent fixing bugs present in the Oddboxx’s original release, the release of Stranger’s Wrath HD has been pushed back until the summer. A small number of higher-resolution characters were showcased, but the delay has allowed Just Add Water to include additional features, such as support for PlayStation Move, 3DTV and automatic uploading of gameplay recordings to YouTube. A mysterious ‘Feature X’ was assured, although its reveal had to be censored last-minute. It is ten letters long, starting and ending with ‘s’. In addition, the game’s menus and HUD have been redesigned to more closely match Lorne’s original sketches for them.

  2. Munch’s Oddysee is also being given a HD treatment, with a number of higher-definition characters showcased at GameCityNights. Set to hit the PlayStation Network in October or November this year, this rerelease of MO will bring all four Oddworld titles to simultaneous availability on consoles, specifically the PlayStation 3. That being the case…

  3. The Oddboxx will be coming out on the PlayStation Network. Just like the PC equivalent, it will feature all four Oddworld games, including the HD remasters of Stranger’s Wrath and Munch’s Oddysee, at the same low price!

  4. Perhaps the most exciting announcement is the reveal of Oddworld: The Hand of Odd as a new title for release on platforms to be determined, although Eurogamer reports they are looking at iPad, Android tablets, Facebook, PC and Mac.

    Wielding a large bound copy of the game’s original design documentation (circa 1998), Gilray explained that the modern gaming landscape has encouraged them to imagine Hand of Odd less as a Command & Conquer-style Real-Time Strategy and more like Zynga’s brand of social games.

OddBlog will be publishing its own interview with Stewart Gilray in the coming days, to follow up on last night’s announcements and chase all the latest news from the re-emerging field of Oddworld videogame development.

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