Aug 292011
 
Just Add Water has been interviewed by gaming website GotGame. Speaking on behalf of the Yorkshire games developer, CEO Stewart Gilray discussed Gravity Crash, and divulged some information on the Stranger’s Wrath HD remake. Of note is that, while there is still no definite release date, JAW does have a planned deadline, and are close to moving into Beta testing:
Right now we’re just finishing up various PS3 specific elements, then we’ll be at Beta. During Beta we will be optimizing the heck out of the game. Currently it’s running at 60fps 90% of the time, we want to ensure that it’s 60fps ALL of the time. As to what can players expect… It IS the same game it was in 2005, we’ve just polished it, lots more polys, much more detailed textures. We’ve doubled resolutions most of the textures in the game, in some cases even more. We’ve pushed out the view distance in some places just to give a much better view of the vistas in the game.
Also, interviewed last week was Michael Taylor, a freelance audio composer and editor currently working with JAW on the Stranger’s Wrath and Munch’s Oddysee HD updates. In the interview with Nerd Vice, Taylor discussed his past experiences in the games industry (where he has previously worked on various Xbox Indie and iOS games), and talked about his work on the Oddworld HD remakes. His work includes converting and recreating the original audio files to the best possible quality (Taylor previously discussed his work on Stranger’s Wrath in a Dev Diary posted on JAW’s website). Taylor also discussed recording some previously lacking female dialogue, the lack of which was brought to the attention of Stewart Gilray by fans; and mentioned that his work was approved by Michael Bross, the original composer for Munch’s Oddysee and Stranger’s Wrath.
Aug 282011
 
In a recent article for GamesIndustry.biz, Just Add Water have released some new in-game screenshots of Stranger’s Wrath HD. The new images are juxtaposed with screenshots of the same scenes running on the original Xbox version of the game, to highlight the graphical upgrades. Oddworld Forums user lloyd has kindly put together a minisite where you can directly compare old and new by rolling over the images. This comparison highlights the larger field of view, higher resolution textures and higher poly-count character models. Three more screenshots can be found on Oddworld Inhabitants’ Facebook page, including an updated version of the game’s main menu background. Some posts from JAW team members on the Oddworld Forums elaborate on the changes made; tda confirms that all of the new character models have been built from scratch (with the exception of a small handful remade from the models used for pre-rendered cutscenes), while Glitch explains the process of ensuring the level of improvement is consistent throughout the game.
Aug 282011
 
Oddworld Inhabitants have released a series of images on their Facebook page showcasing the graphical improvements made to characters in the Munch’s Oddysee HD update, including Abe, Scrabs and Paramites. An interesting detail is that Abe now sports his original four fingers, rather than the three he has had since Abe’s Exoddus.

Higher resolution images of the new Abe, Scrab and Paramite models have also been posted on the blog of Tom Bramall, one of JAW’s 3D artists.