Oct 182011
 
Stewart Gilray appeared as a guest on episode 237 of the PSNation podcast, posted last Thursday. The podcast covered a wide variety of topics, with discussions several times turning to Just Add Water’s current and future projects. Gilray confirmed that the team would be finishing Stranger’s Wrath HD “in the next couple weeks”, and would also be finishing Munch’s Oddysee HD approximately a month later. Some of the changes and improvements made to Stranger’s Wrath were detailed. The update will include:
  • Every character model has updated polys and textures
  • The average number of polys in each character model has jumped from around 1000 to 3-4000
  • 35+ PS3 Trophies, including a Platinum
  • Completely changed the game’s HUD to match the original designs created by Oddworld Inhabitants
  • Re-rendered all CG cutscenes to 720p resolution
  • Improved audio, including newly-recorded dialogue for female characters
  • Some brand new Easter eggs, including a reference to Munch’s Oddysee and another reference to an unnamed Oddworld game (described as “the game that isn’t Munch or Stranger”)
When asked if the game will run at 1080p, Gilray stated that this was not currently the case but was under consideration. The game currently runs at a smooth 60 frames per second at 720p, but that may not be guaranteed 100% of the time if the game were to run at 1080p. Although they have a release window they are aiming for, the team are not thinking about release dates, taking a “when it’s done” approach to development. The release date will be finalised in Sony QA testing, and the release date and price will be announced simultaneously. Munch and Stranger will not be released in Japan, at least for the time being. It was also revealed that in order to meet the release window, the initial release of the PS3 version will not include 3D or Move support as previously announced, but that these features will be added in a patch when ready. The development of Munch’s Oddysee HD was not discussed much, but the beta was described as “looking pretty good”. JAW will not be releasing the PC versions of Munch and Stranger on the same date as consoles, citing worries over losing sales to piracy. Gilray suggested that the PSNation team should livestream Stranger HD during their Extra Life event, although this has not been confirmed as a definite part of the event. Michael Bross was confirmed to be working on the audio for Abe HD, although whether he was working as a composer or simply in a technical role was not discussed. The issue of Stranger being released on the Xbox 360 was discussed, with Gilray revealing that Oddworld had been dealing with Microsoft since August last year. When submitting Stranger to be approved for publishing on Xbox Live Arcade, it supposedly took 10 weeks for Microsoft to reply back denying them. Lorne Lanning stepped in to convince them to approve, but in April this year JAW were again told they could not publish the game. Because Oddworld Inhabitants is now self-owned, the studio is considered to be self-publishing, making the process of getting games published on Xbox Live difficult. The team have looked at getting the original Munch and Stranger on Xbox Live’s Games on Demand service, but the requirements include selling more than 1 million units. Lanning and Gilray are still negotiating with Microsoft over publishing on the 360. Finally, Stewart Gilray will be speaking at an as-yet unannounced event in November.

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