Jun 272013
 
Just Add Water have penned an open letter to Hideo Kojima expressing their interest in working on a remake of the original Metal Gear Solid game.
The letter comes about from a recent interview in which Kojima was asked about working on a remake using Kojima Productions’ new Fox Engine (which powers the upcoming Metal gear Solid 5). Although Kojima’s comments were mistranslated (Kojima is not actively looking for a developer), he has since stated that he is keen on the idea.
JAW’s open letter highlights their work with the Oddworld IP, especially their work on the upcoming New ‘n’ Tasty, as proof that they would be a good fit for the project. We’ll be looking out for Kojima’s response.

UPDATE: JAW have since removed the letter from their website. Stewart Gilray took to Twitter to clarify the studio did not intend for the letter to be considered as a proposal to work on the MGS series.
Jun 112013
 
The day before the New ‘n’ Tasty E3 announcements started rolling in, Lorne Lanning couldn’t resist dropping a teaser for another Oddworld project: Stranger’s Wrath will be coming to mobile phones.
Lanning showed an early version of the game running on an iPhone to TheSixthAxis.com, who commented that it was unfinished but “very playable”. The mobile port uses the original Xbox assets, but some assets from the HD version may make their way into the final version. Although the version demoed was running on an iPhone, Lanning also mentioned Android support, and that controller pairing should also be possible.
The port is being handled by Square One Games, as the Just Add Water team currently have their hands full with other projects.
Encouragingly, the demo was originally menat to be “off-the-record”, but the team are so proud of the project as it stands that they were willing to allow TheSixthAxis to publish the news.
Jun 112013
 
At yesterday’s E3 press conference, Sony announced on behalf of Oddworld Inhabitants that Oddworld: New ‘n’ Tasty would be making its debut on PlayStation 4. Lorne Lanning took to the stage along with other indie game developers, accompanied by new gameplay footage.
Oddworld Inhabitants have also published a selection of 1080p screenshots on their website, plus a full teaser trailer on their Youtube channel.
New ‘n’ Tasty was already confirmed for PS3, PSVita and PC at last year’s Eurogamer Expo – but tellingly,  there has yet to be an announcement that it will appear on Xbox One. Oddworld Inhabitants also confirmed on their website that the game would be coming to Mac OS X and Linux.
In a surprising announcement, New ‘n’ Tasty and Stranger’s Wrath HD will also be coming to Wii U, marking the first time a game developed by Oddworld Inhabitants will appear on a Nintendo console.
Jun 102013
 
Official Xbox Magazine UK visited Just Add Water to talk about the studio’s plans for the future of Oddworld. Apparently action will be taking center-stage, as the studio is still deciding between making a Stranger’s Wrath sequel or The Brutal Ballad of Fangus Klott for their next project after New ‘n’ Tasty.
The studio is already working on converting the Stranger engine into something modern and optimized for multiplatform use – no small task, considering the original engine was built only with the Xbox in mind and took no small effort to port to PC and PS3.
Strengthening the argument for Stranger 2 is Gilray’s revelation that a detailed premise for the hypothetical sequel has already been laid out by Oddworld creator Lorne Lanning:
Lorne and I spoke about it five, six months ago and nothing happened. And then in November we all said ‘what’s this Stranger’s Wrath 2 idea you had?’ and he sent me an email about a mile long and I’m like ‘oh my god!’ So I’ve read bits of it, he’s got a whole premise out for Stranger 2, and it is something we have considered doing.
As for new content, JAW are keeping quiet for now, but hint that Live Ammo types cut from the original game may make a comeback.
For Fangus, we know that the basic premise—cats vs dogs—has already been set out, and the team are already sitting on character models from the original Inhabitants’ work, but as with the Stranger engine anything made for Fangus was only ever built with the original Xbox in mind, so lot of work would still be needed to build the game.
JAW also shared a selection of concept art for Fangus, some of which has not been revealed before.
Some other tidbits of information revealed by the interview include the fact that Stranger’s Wrath was originally conceived as a sequel to Munch’s Oddysee, and in fact an early build of the game has Stranger and Munch occupying the same in-game environment; and apparently, there were also some early plans for “Abe karting” games, although the team at JAW isn’t too keen on taking these any further.