Jul 262013
 
Dean Takahashi of VentureBeat managed to grab a hold of Lorne Lanning at Siggraph 2013 for an interview:
Why Lorne Lanning went from triple-A games to indie — and loudly loves it

Topics covered include Lorne’s recent comments on Xbox One, future plans for Oddworld, larger involvement with the fan community, crowdfunding and much more.
Jul 172013
 
GameSpeak was always a major part of the original Abe’s Oddysee, and it seems that New ‘n’ Tasty will only up the ante. In a post on the Oddworld.com blog, Oddworld Inhabitants have asked for fans to send in their audio recordings of Mudokon GameSpeak dialogue for a chance to have their voice included in the upcoming Oddysee remake.
The studio are asking for very specific set of lines:
  • Hello / Hi
  • OK
  • Laughing
  • Giggling
  • Angry hissing
  • Pain grunts (oof, ow, eugh, etc) x5
  • Death screams x3
  • Bonus points for providing some sound effects for the wildlife of Mudos (birds, Scrabs, Elums, etc.)
The requirements for the audio files are at they must be 24bit/96kHz WAV format files, and they must be made available to download on SoundCloud and shared with the Oddworld Inhabitants SoundCloud account. The studio notes that there is no guarantee they will use submissions, but any that do make it in will have their names included in the game’s credits.
The deadline to get your audio in is Friday 26th July, which gives you just over a week to work with as of this writing.
Jul 152013
 

Lorne Lanning appeared at a Game Design Panel hosted by the San Francisco Academy of Art University back in 2010. A fully recorded video of the panel was uploaded at their website earlier this year and can be seen here: https://speakers.academyart.edu/content/guest-speakers/game-design/first-annual-game-design-panel.html

The panel was aimed towards students planning to enter the game development field and in it Lorne discusses together with four other game developers, what game designers, in particular graphical artists, need to prepare themselves for as they enter the games industry.
 Posted by at 12·03 am