Zukan

Nov 082013
 
Lorne Lanning’s full talk at DICE Europe 2013 titled “Properties for the Apocalypse” has just been posted online.
In this massive speech, Lanning shares amongst many other things, his perspectives on the world while growing up, how George Lucas, Dr. Suess and Jim Henson inspired him, how developers have the ability to talk about controversial issues without disengaging their audience (Trojan Horse Pop), Oddworld’s recent comeback and how involvement with their audience will shape its future.

The full talk can be viewed on DICE’s youtube channel.
 Posted by at 2·01 pm
Oct 222013
 

Edge published an article in their new series “Lost” covering the inception and ultimate halt of two Oddworld Inhabitants projects that never made it into production: Hand of Odd and Citizen Siege.
“The Hand of Odd was aiming to have an industrial class that followed the prevailing RTS paradigm, but while competing against an opposition indigenous class that harnessed its power not from the depletion of the environment, but from nurturing its growth, then harnessing its life force as a means to power an offense/defense system. Metaphorically speaking, a classic war zone that allows a Rupert Sheldrake vs Richard Dawkins war of ideologies.”

“Citizen Siege was based in a near future where the policies of recent White House administrations continued onward unabated; ultimately landing us in a dark totalitarian landscape where people have been reduced to pure commodity. In this world, your healthy tissue is used as collateral against financial debt, and if you sink low enough, you can be ‘re-possessed’ piece by piece.”

Read the full article and look at some new never-before seen concept art for both properties at Edge-Online.
Oct 212013
 
In a recent interview with Polygon, Lorne Lanning talked about the obstacles larger game developers face when striving to inject their games with more meaningful content, who are prohibited by the current market push towards big budgeted games.
Marketing and sales departments that are focused on sizable returns for their huge product investments are less concerned with meaning and more concerned with sales results. So the least likely place we should expect to see more subtly influential, deeper content is from those products with the highest budgets and greatest focus on ‘must have massive audience consumption results.’
“When content is deeper and more meaningful, then you can still create highly digestible and widely consumable entertainment products. Or, you can make Britney Spears albums. The games industry has more Britney Spears-class content than Pink Floyd. We just always aimed to deliver more of the later.
Polygon

This analogy was echoed from earlier last month in DICE 2013 London, during Lanning’s presentation “Properties for the Apocalypse”.
Jul 262013
 
Dean Takahashi of VentureBeat managed to grab a hold of Lorne Lanning at Siggraph 2013 for an interview:
Why Lorne Lanning went from triple-A games to indie — and loudly loves it

Topics covered include Lorne’s recent comments on Xbox One, future plans for Oddworld, larger involvement with the fan community, crowdfunding and much more.
Jul 152013
 

Lorne Lanning appeared at a Game Design Panel hosted by the San Francisco Academy of Art University back in 2010. A fully recorded video of the panel was uploaded at their website earlier this year and can be seen here: https://speakers.academyart.edu/content/guest-speakers/game-design/first-annual-game-design-panel.html

The panel was aimed towards students planning to enter the game development field and in it Lorne discusses together with four other game developers, what game designers, in particular graphical artists, need to prepare themselves for as they enter the games industry.
 Posted by at 12·03 am
Feb 012013
 
Lorne Lanning was recently a special guest at EPDaily’s gaming podcast “Vic’s Basement”. 
There’s great discussions about the possibilities of the gaming medium, why gamers still love Oddworld, and what’s in store for the future. There’s even a hint towards a potential simultaneous release of the Abe’s Oddysee 3D remake “New n’ Tasty” with Sony’s next console.

Click here to listen!
Feb 102012
 
GameCityNights has uploaded a full video recording of their conversation with Oddworld mastermind Lorne Lanning, which took place in April last year.
The irrepressible Lorne Lanning joined GameCity live from Oddworld Inhabitants HQ in Berkeley, California for ‘From The Desk Of…’ in which he examined the Oddworld legacy, the future of Oddworld Inhabitants and the HD remake of his critically acclaimed game Strangers’ Wrath. Oh, and the ‘weaponisation of pop media’. It was powerful stuff. Filmed at GameCityNights, Nottingham, UK April 28 2011
 
Jan 292012
 
Eurogamer.net and Digital Foundry has posted an excellent interview with Stewart Gilray as well as taken an in-depth look into the changes JAW decided to make when remaking Stranger’s Wrath for the PS3. Video and screenshot comparisons bewteen the original Xbox version and the new HD remake are made while Gilray explains the challenges JAW had to overcome in order to get the game running smoothly in 720p and 60fps. It’s a bit heavy on tech, but a great read nonetheless. Other interesting tidbits include the MIA Xbox360 version and JAW’s optimism towards finishing the rest of the Quintology.
Dec 292011
 
As part of the Steam Holiday Sale, The Oddboxx is offered for a mere $3,74 until the 2nd January. Alternatively you can get each separate Oddworld game with a -75% reduction. To make a fair comparison, that’s Abe’s Oddysee for less than a cheeseburger, but nutritious enough to substitute carrots and tomatoes for 2 weeks, metaphorically speaking. Don’t miss this insanely cheap opportunity to complete your Oddworld collection or gift some friends! Heck I’d gift this to my enemies!