The studio is already working on converting the Stranger engine into something modern and optimized for multiplatform use – no small task, considering the original engine was built only with the Xbox in mind and took no small effort to port to PC and PS3.
Strengthening the argument for Stranger 2 is Gilray’s revelation that a detailed premise for the hypothetical sequel has already been laid out by Oddworld creator Lorne Lanning:
Lorne and I spoke about it five, six months ago and nothing happened. And then in November we all said ‘what’s this Stranger’s Wrath 2 idea you had?’ and he sent me an email about a mile long and I’m like ‘oh my god!’ So I’ve read bits of it, he’s got a whole premise out for Stranger 2, and it is something we have considered doing.As for new content, JAW are keeping quiet for now, but hint that Live Ammo types cut from the original game may make a comeback.
For Fangus, we know that the basic premise—cats vs dogs—has already been set out, and the team are already sitting on character models from the original Inhabitants’ work, but as with the Stranger engine anything made for Fangus was only ever built with the original Xbox in mind, so lot of work would still be needed to build the game.
JAW also shared a selection of concept art for Fangus, some of which has not been revealed before.
Some other tidbits of information revealed by the interview include the fact that Stranger’s Wrath was originally conceived as a sequel to Munch’s Oddysee, and in fact an early build of the game has Stranger and Munch occupying the same in-game environment; and apparently, there were also some early plans for “Abe karting” games, although the team at JAW isn’t too keen on taking these any further.