Feb 152012
 
In an interview with the website Near Vita, Stewart Gilray has revealed the first details of Stranger’s Wrath on the PlayStation Vita. The handheld version of the game will make use of the Vita’s back touch panel, may feature exclusive achievements and will possibly run at 30 frames per second (lower than the 60fps console version). Munch’s Oddysee for Vita was also mentioned briefly, with Gilray saying that touch controls were being implemented in a similar way to Stranger.
Jan 292012
 
Eurogamer.net and Digital Foundry has posted an excellent interview with Stewart Gilray as well as taken an in-depth look into the changes JAW decided to make when remaking Stranger’s Wrath for the PS3. Video and screenshot comparisons bewteen the original Xbox version and the new HD remake are made while Gilray explains the challenges JAW had to overcome in order to get the game running smoothly in 720p and 60fps. It’s a bit heavy on tech, but a great read nonetheless. Other interesting tidbits include the MIA Xbox360 version and JAW’s optimism towards finishing the rest of the Quintology.
Jan 132012
 
Developer Just Add Water have updated their website’s design, with a better portfolio and more organised structure. The biggest new feature is the live webcam, which broadcasts a 24/7 feed of the JAW offices over the internet. To celebrate, the team have announced a caption competition, encouraging fans to send in screenshots of the feed with funny captions. A copy of Stranger’s Wrath HD for the PS3 is up for grabs as the prize, with the winning submissions being announced on February 1st.
Jan 062012
 
Stewart Gilray has posted a summary of Just Add Water’s progress on bringing the recently released Stranger’s Wrath HD to Steam. The post, made on the official Steam Forums, reiterates the changes made to the game (including the updated graphics, UI, difficulties, and foreign-language subtitles), and also details specifics exclusive to the Steam version of the game. Notably, the game has a tentative release date of March/April 2012, will be thoroughly QA tested (in response to complaints of last year’s initial PC release containing numerous bugs), and will feature new achievements not included in the PS3 version of the game. Stranger HD PC will also use DirectX, instead of OpenGL (likely a result of compatibility issues between OpenGL games and ATi graphics cards).
Dec 152011
 
San Luis Obispo magazine NewTimes has published a long and detailed article covering the history of Oddworld Inhabitants, from its creation to its current state. Author Colin Rigley has drawn from existing interviews and spoken to previous of the company’s employees to construct a fascinating tale of Oddworld’s commercial history from the perspective of local interest.
Dec 072011
 
After 15 months of development, Stranger’s Wrath HD will finally be released to PAL regions on December 21st. The date was confirmed today in a post on the PlayStation Blog, written by Stewart Gilray of Just Add Water. Development on Stranger HD was announced as completed last month, when a complete list of all changes, additions and upgrades was posted on the JAW website. Since then, it has been reviewed by Eurogamer, who gave it an overwhelmingly positive reception. JAW also reaffirmed via Twitter that the PC version would be arriving 2-3 months from now. UPDATE: According to the US PlayStation Blog, the North American release of Stranger HD will be on December 27th.
Dec 022011
 
The latest developer diary for Stranger’s Wrath HD has been posted on the Oddworld Inhabitants website. Written by Liam Jones of Just Add Water, the entry focuses on (re)designing the menus for the game, going from concept to completion – and then back again, as the menu system had to be completely rebuilt due to “circumstances out of anyone’s control”. The art direction was also changed, as Lorne Lanning (“the big L man”) apparently disliked the original’s style. A simple demo of the original menu design was included in the post. The final menu was built using ActionScript 1, to accommodate the Flash Player 6 projector Stranger’s Wrath uses.
Nov 172011
 
Developer Just Add Water have today announced that development is complete on the HD remake for Oddworld: Stranger’s Wrath. The complete changelog, posted on JAW’s website, is as follows:
Characters
  • All 84 character models have been updated with increased polygon counts and higher resolution textures.
    • This includes all three variations of Live Ammo: Those in the environment, those on the Crossbow and those in the General Store.
  • Wolvark Sloghandlers now release Slogs instead of Slegs.
  • Professor Dimble now has glasses and an academic tome.
  • Jo’ Mamma has a deeper voice.
  • Environments
  • All environments have been given higher resolution textures.
  • Most vegetation has been updated with increased polygon counts and/or higher resolution textures.
  • A lot of environment is now reflected in water where it didn’t before.
  • Pipes and barrels rounded.
  • Added Blisterz Booty’s broken crud gun to the floor by his bola’d body, as it is in the opening CG Cinematic.
  • Sekto’s Office has been changed to more closely resemble than seen in the CG Cinematic.
Audio
  • All game audio (voice, sound effects and music) have been upgraded to 16-bit 44KHz from 8-bit 11KHz or less!
  • Support for 5.1, Dolby Digital and DTS.
  • New female voices have been recorded for two characters.
Display
  • Everything now runs at 720p, 60 FPS, widescreen.
  • All UI menus have been updated with a new design based on original unused concepts.
  • Textures added to stamina and bounty bars.
  • Save game GUIs replaced with standard PlayStation 3 interface.
  • New posters now occupy the inventory menu when no bounty is accepted.
  • MLAA – Full screen PS3 only anti-aliasing
Difficulty
  • All armour upgrades now actually increase Stranger’s health.
  • Added difficulty levels to the game: Easy, Medium and Hard.
  • In easy mode:
    • Stranger has twice the health.
    • Enemies have half the health and stamina.
    • Enemies’ stamina recovers half as fast.
  • In hard mode:
    • Stranger has a third less health.
    • Enemies take a bit more to kill
Unlockables
  • 37 trophies: 23 bronze, 8 silver, 5 gold, 1 platinum o 18 of these are brand new, not in the PC port.
  • Unlockable concept art and movie extras for completing each region of the game.
Several of the changes are directly related to the PlayStation 3, and could possibly change on other platforms. The release date has not yet been confirmed, but will be announced soon.