New screenshots of the upcoming New ‘n’ Tasty have been published online. Some screens were spotted on PlayStation’s New ‘n’ Tasty PS4 minisite yesterday, and today GameInformer published some exclusive screenshots over on their site. The screenshots cover a variety of scenes, including in-game shots from RuptureFarms and the Scrabanian and Paramonian Temples, and stills from cutscenes – some of which will be familiar to those who played the original Oddysee, and some which appear brand new. We also get our first look at Molluck, Bigface, and the Monsaic Lines.
The boxart, painted by Alex Konstad (with additions by longtime Oddworld artist Raymond Swanland) gives us a glimpse at an all-new RuptureFarms, and will be featured on digital storefronts where the game is sold. It will also be appearing on the PlayStation Store’s “Coming Soon” section.
Oddworld Inhabitants are running a competition for fans to (once again) name a part of the upcoming Abe’s Oddysee remake. The competition, which was posted on the official Oddworld site, asks fans to submit names for some of the Trophies that will appear in the game. The trophies to be named are:
Kill a Boombat with a rock
Escape from RuptureFarms without Abe being spotted by any Slig
Have Abe die in 15 unique ways
Kill Sligs in 15 unique ways
Finish the game with the Good Ending faster than our best developer time
The deadline for submissions is Wednesday 5th February, and all entries are to be submitted by email (firstname.lastname@example.org). Oddworld staff will then pick five finalists for each Trophy from the submissions, and the winner will be voted by fans.
In addition to their submission being used in the game, winners will also have their names featured in the game credits and will also be given a download code for a copy of New ‘n’ Tasty on the PlayStation platform of their choice. Runners-up will receive a download code for the Oddboxx.
Oddworld Inhabitants have begun posting Developer Roundtables over on their official blog, where questions asked by fans are tackled by some of the developers working on the game. So far two Developer Roundtables have been posted to the site. The first Roundtable focused on the potential inclusion of a map editor and multiplayer modes; with producer Craig Spiers, game designer Matt Glanville and environment artist Brett Lewis discussing the topic. While the group were immediately able to confirm that the original turn-based co-op multiplayer from Abe’s Oddysee would be returning (noting it was a favored game mode for parents playing with their children), the group’s discussion about alternative multiplayer modes concluded that while the team had some ideas, the amount of work required in redesigning levels to accommodate two simultaneous players means it wasn’t really feasible to do. Similarly, while the group discussed the possibility of including a map editor in the game, their limited time and budget wouldn’t allow them to develop something satisfactory. The second Roundtable focused on the game’s art assets; with animator Maya Oruba, environment artist Colin Stewart and character artist Tom Bramall talking about their areas of expertise. The trio discussed the tools used to build the game’s art assets, their specific workflows, and how many of the assets they use are pulled from previous Oddworld games – the model used for Abe, for example, is a retouched version of the model used in the original Abe’s Oddysee’s pre-rendered cutscenes.
Oddworld creator Lorne Lanning is set to host a keynote at next month’s DICE Europe 2013 summit. The event, hosted in London from 24 – 25 September, features a lineup of various big names in the gaming industry, including 22 Cans’ Peter Molyneux, EA Chief Creative Director Richard Hilleman, and Crytek CEO Cevat Yerli. Lanning’s keynote, titled “Properties for the Apocalypse”, is described on the Oddworld.com blog as:
[taking] attendees on a journey across the macro intent of his studios historic design ambitions, their experiments in resonating with an increasingly disillusioned audience, why it’s a blessing that retail is dying, how increasingly fractured leisure time is changing the studios design focus, and why self-published indies have faith in embracing a new messiah model
The blogpost also mentions that the event will be streamed and will also be recorded, so don’t panic if you won’t be in London next month.
And as the cherry on top, the original teaser is introduced with “we’ve been working on some cool ideas for you guys to enjoy outside of the games”, suggesting that we may be seeing printed posters gracing our walls as well.
The team over at Just Add Water have asked Oddworld fans an interesting question: “what would you like to see next?” Posted as a poll on official Oddworld Inhabitants blog, the question has a number of preset choices, including Abe’s Exoddus HD, The Brutal Ballad of Fangus Klott, a Stranger’s Wrath sequel, Squeek’s Oddysee, and Munch’s Exoddus. Some of these titles will no doubt be recognized as previously shelved Oddworld projects, while others (like a Stranger follow-up) are new ideas, at least officially. The team are quick to stress that the poll won’t be the only factor that decides their next project, but it’s still interesting to see a games developer asking exactly what people want to see. As of this writing there are just over one and a half thousand votes, with Abe’s Exoddus HD leading with over 400 votes.
Oddworld Inhabitants and Just Add Water finally revealed their new game to the world on September 30, during their live panel at Eurogamer Expo. Oddworld: Abe’s Oddysee: New ‘n’ Tasty (named by fans via a competition held by OWI) was officially announced after the team showed off a short video demonstrating pre-alpha gameplay footage. Stewart Gilray delivered the announcement of the game, revealing its official title and detailing some of the changes made (and what will be left alone). New ‘n’ Tasty has been given a tentative release date of Autumn 2013 and initial release platforms of PlayStation 3, PSVita, PC and Xbox Live Arcade, with other platforms being considered as possibilities. The full panel lasted around 37 minutes, with Lorne Lanning taking center-stage to discuss why he started Oddworld, what Oddworld means and what the Oddworld team plans to do in the future – including approaching the games industry from the perspective of a small independent studio and micropublisher. After the announcement of New ‘n’ Tasty, a short Q&A session was held before the end of the panel. After the panel came MudoCon, Oddworld’s very own fan meetup. Fans who attended Eurogamer Expo had the opportunity to meet Lorne Lanning, Stewart Gilray and other members of the JAW team (including Oddworld Library’s own Wil, pictured here with his #1 fan). Attendees were also given limited edition minicards, signed by Lorne with links to exclusive downloads. You can read the full overview over on the Oddworld.com blog.
In a post on the official Oddworld.com blog, Oddworld Inhabitants have reached out to fans for suggestions on naming the game currently referred to as “Abe HD”. The post states that the team do not simply wish to title the game “Abe’s Oddysee HD” as this would make it “sound like [they have] injected bigger pictures into the original engine”, as opposed to a full “grounds-up” 3D remake. A rather nice prize is being offered for the winning suggestion – besides having their suggestion used as the game’s title, the winner will have their name in the game’s credits and will be awarded a poster of the game’s cover art, signed by artist Raymond Swanland. Suggestions are to be entered via the form attached to the blogpost, and must be submitted before August 10.