Apr 072014
 
Gaming website Worlds Factory has published an exclusive interview with Stewart Gilray, in which Gilray discusses New ‘n’ Tasty, PlayStation Plus, and the possibility of using Kickstarter to fund Oddworld. It seems that Oddworld will not be appearing on Kickstarter any time soon:
It’s something we’ve spoken about, but I don’t think we really need to right now. With any type of crowd funding there’s an element of, what I’d call, “The publisher effect” where your backers feel they should be telling you what THEY want to see, or indeed you could get complaints etc if there’s issues or differences from what was expected.
Gilray is reluctant to publish New ‘n’ Tasty on PlayStation Plus, at least as far as the Instant Game Collection is concerned, believing that publishing on this platform at the game’s launch would hurt sales.

There has also been no progress in getting the game published on Xbox One. Gilray also clarified a quote from a previous interview Lorne Lanning:
Worlds Factory: Lorne Lanning recently said that he thinks there isn’t as much of a gap between PS4 and Xbox One, mainly due to improvements in the dev toolset by Microsoft. Still, the hardware specs seem to clearly favor PS4 – do you agree with his assessment and if so, does that mean that developing for the two platform is equally easy now, whereas previously most developers gave the edge to PS4?
Stewart Gilray: Actually that is NOT what he said. I spoke to Lorne afterwards and what he meant when speaking to that guy was that budgets, schedules and perceivable differences would narrow, NOT that the Xbox One performance is improving to align with PS4, that is just physically impossible. The PS4 has MORE COMPUTE units, and faster memory and a whole bunch of things, that would make that physically impossible to happen.
Mar 262014
 
The Yorkshire Voice briefly covered the upcoming New ‘n’ Tasty in a feature highlighting Just Add Water.
Notably, Stewart Gilray voiced his concerns over Facebook’s purchase of the Oculus Rift:
This is not Facebook’s first foray into the world of gaming, titles like Farmville and Mafia Wars have millions of users worldwide. Stewart said: “I personally detest that type of gaming, they’re games you play on your phone for five minutes when you’re on a train. I like my games to be story led with lots of adventure. So if Facebook turn Oculus into a casual gaming type of thing, I’ll personally have zero interest in it.”
Gilray also briefly talked about the level of violence in video games in a Youtube video posted along with the article. He criticised the general public for not recognising age ratings on games and for not purchasing games with these recommendations in mind.
Jun 112013
 
At yesterday’s E3 press conference, Sony announced on behalf of Oddworld Inhabitants that Oddworld: New ‘n’ Tasty would be making its debut on PlayStation 4. Lorne Lanning took to the stage along with other indie game developers, accompanied by new gameplay footage.
Oddworld Inhabitants have also published a selection of 1080p screenshots on their website, plus a full teaser trailer on their Youtube channel.
New ‘n’ Tasty was already confirmed for PS3, PSVita and PC at last year’s Eurogamer Expo – but tellingly,  there has yet to be an announcement that it will appear on Xbox One. Oddworld Inhabitants also confirmed on their website that the game would be coming to Mac OS X and Linux.
In a surprising announcement, New ‘n’ Tasty and Stranger’s Wrath HD will also be coming to Wii U, marking the first time a game developed by Oddworld Inhabitants will appear on a Nintendo console.
Jun 102013
 
Official Xbox Magazine UK visited Just Add Water to talk about the studio’s plans for the future of Oddworld. Apparently action will be taking center-stage, as the studio is still deciding between making a Stranger’s Wrath sequel or The Brutal Ballad of Fangus Klott for their next project after New ‘n’ Tasty.
The studio is already working on converting the Stranger engine into something modern and optimized for multiplatform use – no small task, considering the original engine was built only with the Xbox in mind and took no small effort to port to PC and PS3.
Strengthening the argument for Stranger 2 is Gilray’s revelation that a detailed premise for the hypothetical sequel has already been laid out by Oddworld creator Lorne Lanning:
Lorne and I spoke about it five, six months ago and nothing happened. And then in November we all said ‘what’s this Stranger’s Wrath 2 idea you had?’ and he sent me an email about a mile long and I’m like ‘oh my god!’ So I’ve read bits of it, he’s got a whole premise out for Stranger 2, and it is something we have considered doing.
As for new content, JAW are keeping quiet for now, but hint that Live Ammo types cut from the original game may make a comeback.
For Fangus, we know that the basic premise—cats vs dogs—has already been set out, and the team are already sitting on character models from the original Inhabitants’ work, but as with the Stranger engine anything made for Fangus was only ever built with the original Xbox in mind, so lot of work would still be needed to build the game.
JAW also shared a selection of concept art for Fangus, some of which has not been revealed before.
Some other tidbits of information revealed by the interview include the fact that Stranger’s Wrath was originally conceived as a sequel to Munch’s Oddysee, and in fact an early build of the game has Stranger and Munch occupying the same in-game environment; and apparently, there were also some early plans for “Abe karting” games, although the team at JAW isn’t too keen on taking these any further.
Mar 032013
 
Just Add Water have been featured in a Eurogamer article focusing on the development of PSVita games.
In the article programmer Peter Memmott and CEO Stewart Gilray get deep into the technical side of developing for Sony’s handheld console, discussing some of the challenges and constraints involved in getting Stranger’s Wrath HD working on the platform.
Be warned, the article features some tech-talk that may be a bit bewildering if you’re not particularly interested in game development.
Mar 032013
 
Lorne Lanning and Stewart Gilray spoke to website All About the Games last month. The Q&A style interview features questions on past and present developments for the studio, as well as some questions (mostly fielded by Lanning) on the state of the games industry.
One interesting thing we noticed was the following comment:

AATG: Oddbox is a wonderful package of your games all wrapped up neatly on the Steam digital platform. Now Steam Bigscreen has launched, do you have any plans to patch in more controller options, as Xpadder seems the only solution for some of the games.

SG: Xpadder? Not sure what you need that for… do you mean the original Abe titles? We’re looking at something that might help in that area, but we’re not talking about it yet.

We’re not sure what this means, but it may be a little hint towards some future updates for the PC ports of Abe’s Oddysee and Exoddus. Fingers crossed, anyway.
Feb 062013
 
Here’s an interesting story – according to a post on the forum NeoGAF, Abe may have been planned as an upcoming character for PlayStation 3 game PlayStation All-Stars Battle Royale.
The post’s source is a screenshot of a tweet from Stewart Gilray, which reads “we were to get Abe in DLC in April or May, but they cancelled us.”
The original tweet no longer appears in Gilray’s timeline, so we can’t verify if the screenshot was faked; however, the Just Add Water CEO has responded to a few inquiries about the post in a noncommittal manner, which suggests it is be genuine.

The screenshot of the (seemingly deleted) tweet.

Oct 302012
 
On October 26th, Oddworld Inhabitants’ ran its first livestream – for roughly an hour and a half (the first of two videos starts at around the 35-minute mark), Stewart Gilray entertained viewers through Twitch.tv by playing through the first few levels of Munch’s Oddysee HD.

The playthrough confirmed a number of interesting changes and additions to the rerelease. The game’s controls have been altered to more closely match those of the original PlayStation games, with Gamespeak commands now taking two buttons and the “action” button no longer sharing space with the “jump” button. To help players get to grips with the Gamespeak changes, a new UI has been added to the game which displays a list of available commands when holding down the Gamespeak buttons. And fans will no doubt be pleased to hear that several sound effects—Munch’s “bounce” in particular—have been swapped out for more realistic or muted sounds.

Gilray briefly discussed some of the details of Munch HD’s release. The game will be released on PlayStation Network first at $10 in North America, €8.99 in Europe and £7.99 in the UK. The Vita version will have to be purchased separately, and the PC port of the update is estimated to be released around three months after the PlayStation 3 release.
Oct 262012
 
Stewart Gilray, Just Add Water CEO and Oddworld Inhabitants’ Development Director, has been interviewed by website Einfo Games.
The video interview has Gilray speaking about his career, how he got involved with the Oddworld franchise and how he and his team have handled the series so far.
He also speaks about the upcoming Stranger’s Wrath port for PlayStation Vita. The most notable new details revealed are some of the changes made to the controls and that online leaderboards will make an appearance for players to compare bounty times and overall completion times (among other things). The Vita version is currently expected to soon move into its final round of internal testing before being sent to Sony QA, which is expected to take around six weeks.
Munch’s Oddysee HD is also mentioned, with Gilray estimating that the PlayStation 3 version will be sent to Sony QA in around six or seven days.
A quick mention of Hand of Odd confirms that the game is still in the works, but that JAW have put the project to one side for now. Gilray says that he “made a mistake” by announcing the project back in GameCityNights due to the early state the project was (and still is) in.
Finally, of course Abe’s Oddysee: New ’n’ Tasty is discussed, and Gilray says that after Stranger HD and Munch HD are done, the team’s main focus will shift entirely to New ‘n’ Tasty.
Oct 182012
 

Oddworld Inhabitants and Just Add Water finally revealed their new game to the world on September 30, during their live panel at Eurogamer Expo.
Oddworld: Abe’s Oddysee: New ‘n’ Tasty (named by fans via a competition held by OWI) was officially announced after the team showed off a short video demonstrating pre-alpha gameplay footage. Stewart Gilray delivered the announcement of the game, revealing its official title and detailing some of the changes made (and what will be left alone).
New ‘n’ Tasty has been given a tentative release date of Autumn 2013 and initial release platforms of PlayStation 3, PSVita, PC and Xbox Live Arcade, with other platforms being considered as possibilities.
The full panel lasted around 37 minutes, with Lorne Lanning taking center-stage to discuss why he started Oddworld, what Oddworld means and what the Oddworld team plans to do in the future – including approaching the games industry from the perspective of a small independent studio and micropublisher. After the announcement of New ‘n’ Tasty, a short Q&A session was held before the end of the panel.
After the panel came MudoCon, Oddworld’s very own fan meetup. Fans who attended Eurogamer Expo had the opportunity to meet Lorne Lanning, Stewart Gilray and other members of the JAW team (including Oddworld Library’s own Wil, pictured here with his #1 fan). Attendees were also given limited edition minicards, signed by Lorne with links to exclusive downloads. You can read the full overview over on the Oddworld.com blog.