Max

Technology impedes meaningful games

Story 411 reported by Max on
Monday, 13th November 2006 at 10·42 p.m. GMT

Lorne Lanning is continuing to voice his beliefs that the need for video game developers to continually rewrite their technologies is preventing them from releasing titles that can be as culturally important as works in other media can be.

Speaking to GamesIndustry.biz at the recent GameCity festival, Lorne reiterated his praise of Nintendo’s Wii for its ‘evolutionary’ technology, and points to the Video Game Voters Network as evidence that the video game industry is not producing the interactive equivalents of the original Star Wars trilogy or Pink Floyd’s The Wall that consumers want.

What we have is some really great games, but how many people are walking away from our games and never forgetting them for the rest of their lives because it showed them something that wouldn’t get elsewhere? Something that influenced lives the way that Apocalypse Now [did?]

The second part to Matt Martin’s interview with Lorne will be posted on GamesIndustry.biz tomorrow.

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