This overview of the first region of Oddworld: Stranger’s Wrath was available to download from the EA Games website. We were then supplied with an updated version by Oddworld Inhabitants, and amended the document with strike-throughs so the old version could still be read. We since lost both versions of the overviews, but retain a copy of the page we published, which is republished below.
Buzzarton - Region 2 Overview
the Vykker Surgeon's office Gizzard Gulch, Stranger's mind weighs heavy on the proposition surgery and steep price tag just presented to him. "But I need this... to survive," his own words echo in his head. The measly bounties he's been bagging just won't cut it. He needs to go big. He needs to survive. He needs to hunt the ultimate bounty.
In search of this bounty, he heads north up the dried up Mongo
River riverbed, a region of big skies and even bigger bad guys. He comes to the dried riverbed lower area of the lower Mongo valley, a parched, desert terrain that fades up to skies of blush and blue. Nothing much survives here but cacti, dandelions and other heat tolerant flora. After being mistaken as a security guard, he takes Farmer Beeks' money from the Oppel Farm and heads for Located in this region is the town of Buzzarton, a dusty Clakker community. Clakkerz settled here once the river dried up and the native population dwindled due to the lack of water and fish. Venturing into this area, Stranger will encounter some of those remaining native "Grubbs" for the first time. Likewise, his presence will inevitably draw out the local ruffians, including: Nailers, Shooters, Suicide bombers, Mortars, Shooters with sniper rifles Snipers, and hopefully some bigger bounties.
Stranger will have to rely on his physical brawn to take care of the outlaws, as well as some semi-moral bartering to get a little moolah and favors along the way from the intellect-challenged Clakkerz and their multitudinous,
cornbread-making cornbread-cookin', oppel eating families.
Rescue Mission: Eugene Ius
The Buzzarton Bounty store clerk tells Stranger that the Dandy Digger Gang is holding a nerdy Clakker technician hostage at the Native Temple. The town could sure use the bounty hunter's help in rescuing Eugene Ius. Professor Dimple at the General Store tells Stranger how to get to the temple. Eugene Ius is a nerdy Clakker technician, and is being held hostage at the Native Temple by the Dandy Digger Gang. Grilling Professor Dimble at the General Store, Stranger gains access to teh tunnels that lead to the Temple... He Stranger must pass through outlaw areas with huge scaffolding structures in order to reach the temple entrance and free Eugene. The scaffolding is because the outlaws are excavating the native ruins, looking for artifacts and treasure. He may not want to go out of his way to help a Clakker, but it's worth the trouble. Once Eugene is set free, he'll spill the beans about the ruins, the temple, hidden catacombs, ancient curses and the truth about what happened to the Mongo River. Rumors of wealth and a way out of the temple are confirmed through his tale. He finishes up with a perverted domino effect of clumsiness, where he sets off an explosion, trips, knocks Stranger into a hole (made by said explosion) that leads to catacombs, wherein the floor gives way, and Stranger is dropped into a native village. Frightened by the bounty hunter, the Natives run and hide hoping he doesn't steal their idol. They have every right to be scared, 'cause Stranger will indeed steal their precious idol for the moolah it's surely worth. Stranger will He'll then have to schlep it through a wild Sleg infested dump on the way back to town!
Bounty 1: Jo' Mamma
Jo' Mamma is a loudmouthed, bad mamma-jamma
Outlaw boss whose hormones have gone a little off kilter. She is working with her sons on an excavation project at out in the old shipwreck area just past the sewer. Stranger relies on the hospitality of the Clakkerz employed there to get past several obstacles. He's Stranger has got to swim through the stenchy stench-ridden water, fight through packs of sewer slogs and bounty Outlaw Shooters, just to get to the shipwreck <s>!. It's a bit like going from the frying pan <s>into just so you can jump into the fryer as the ol' saying goes, 'cause Jo' Mamma's got a whole brood of sons protecting her while she operates her favorite piece of machinery: the pile driver. Stranger s has got to defeat the rowdy, yet protective group of boys and bag their momma before returning to town.
Bounty 2: Meagly McGraw
He's got a mean case of little-man syndrome, that Meagly McGraw! He's been hiding out in
the Farmer Beeks’ Opple farm , holding Farmer Beeks' daughters hostage. Should be a fun one, though, using the Opple Cider press to juice Meagley's gang. Once Stranger has reduced them to Outlaw pulp, he has to avoid getting nailed by Tiny, Meagley's own personal bodyguard who carries Meagley on his back in a mechanical backpack-like contraption. Tiny is a member of the "Nailer" class, which is characterized by huge nails protruding from their fists, and a tendency to use those nails in a most inappropriate fashion. After Stranger rescues the flock of Clakker gals form their storeroom prison, he can return to town, collect his moolah and have a chat with Eugene Ius.
Bounty 3: Pack Rat Palooka
Darn that Packrat Palooka! He done stole Eugene Ius' laptop c'puter! And he's using it to power generators for a magnetic shield! Eugene Ius can't play solitaire, check mortgage rates, and download mp3s, OR OPEN THE GATE OUT OF TOWN without his laptop! Packrat and his gang are hiding in the password protected Junkyard, but not to worry. Stranger just needs to have a few words, stranger to outlaw, mono a mono, with Scuz. Scuz is two timing, backstabbing Outlaw who will, ultimately, give Stranger the password and enable him to cross the bridge to Packrat's main hideout. For the record, it's one *#&% of a password! The password is only the first trial, though. Stranger will have to overcome Packrat's gang in order to get to the boss. A la Insane Clown Posse (can't using ICP get us in trouble?), Packrat's gang wears silly
looking masks to cover what one can only imagine are sillier faces. Once Packrat and his posse, er gang, is defeated, and the magnetic shield is demagnetized, Stranger can return the laptop to Eugene and collect the bounty on Packrat's head.
Region 2 Character Bios
OUTLAW character bios
Pack Rat Palooka
Minion Suicide Bomber
Minion Cyborg Flame Thrower
Eugene Ius (Eugene E Us.)
Talking to him gets the door to the temple open.
Suzy Ray Beeks
Dependent to the river, these indigenous folk are kind in heart and generous in spirit. Their willingness to lend a helping, albeit squishy, hand is matched only by their love of fresh fish. So if you're a Stranger looking for the latest dirt on a bounty or want to ask about their sacred holy relics, you better have something to bring to the table! It's like they say: Nothing loosens a Grubbs lips like a fresh slimy fish!
The Natives situation is similar to that of many Natives American cultures that have their culture uprooted with in the span of a few generations. Now with depleted numbers, the Natives are made to mine their own homes much like Africans are made to mine their own lands in search of diamonds.
Slegs & Sewer Slegs
Think Rottweiler and Slog. These beasts have been intentionally pent up, beaten and starved just waiting for a chance to get out and... knick knack paddie WHACK! Get those Slegs a bone! A Steef bone, that is.
Sewer Slegs never see the light of day. They live in the damp, dark sewer systems of towns and factories. Think albino and Slog.
A cranky displaced city dweller; the Vykker Surgeon is a graduate from the School of the Maiming Arts. He has a Masters in Slaughtering, with advanced degrees in Torture, Pain and Suffering. He minored in Taxidermy, which he finds often comes in handy. This doc's got a passion for mutation and the tools to do it. If you've got the Moolah, he's got the mania.
The Mongo River has been "privatized" by commercial enterprises. They have damned the river and are bottling the water at its source, which is then shipped off to various cities as "fresh spring water". Meanwhile, everything that used to live downstream is suffering from the lack of water... which they perceive as having been "stolen". These industrial forces have been vicious to the local tribes, the wildlife, and the eco-system. The owner of the enterprises, who happens to be a big game hunter, has put out a reward for a STEEF head that he'd like to add to his stuffed big game collection hanging in his office.
He's the head honcho of Sekto Springs Bottled Water Co., and the boss of every one who claims to be a boss in Mudos. He's also an accomplished executive with the power to make or break an entire ecosystem with the stroke of a pen. Dressed for excess, his gloved hands never have to touch the disparity he creates. But he enjoys a trophy from his latest pillage just as much as the next guy... which puts the Steef and every other endangered critter a bit on edge. The edge of extinction
Regular ammo does the job, but recent studies have shown that ammo upgrades consistently outperform their average ammo counterparts, exceeding expectations by wreaking extreme havoc on enemies!
THE HUNT FOR STEEF
Once that no good, dirty, rotten stinkin' outlaw PackRat Palooka gets his rear firmly planted in the local jail, Stranger heads to the Buzzarton bounty store to get his moolah.
There, the clerk is happy to square up and have another pesky outlaw bagged, and stamps the bounty bill "paid." He mentions to Stranger that he has something else the bounty hunter might be interested in. He reaches from under the counter to present a new bounty poster to Stranger. The image portrayed there is disturbing, but Stranger maintains his composure. Casually, he asks, "How much?"
The clerk grabs a nearby phone and dials Sekto directly. Sekto is a member of the Oktigi, an elite breed of capitalists. He is money. Everything from his finely tailored suit to his taste for exotic cuisine represents his class and ability to get what he wants, at any price. Sekto's accent is one of elongated first syllables, deep and menacing. The clerk hands the phone over to Stranger, and the conversation that ensues is one of cautious one-upsmanship.
"Sekto... What's your business?"
"I hear ya payin' out for a Steef head," Stranger asks.
"You have a Steef head?"
Holding the surgery bid from the Vykkers office, Stranger ponders his answer to Sekto's question and replies, "Maybe I knows where to find one. For twenty grand."
After a pause, Sekto replies, "Better be fresh for twenty grand."
"So when I bag one, where do I find you?"
"Easy, I own the Mongo River. You'll find my office at Sekto Springs Dam." With a touch of vanity, he continues, "I'm always here."
"Well that's... good to know."
Stranger hangs up with a disconcerted grunt and looks at the wanted poster. A seldom seen expression of concern gives way to determination. When the stakes are high, so is the payoff.
Back at Sekto Springs, deep within the cavernous belly of the dam, Sekto ponders the call. His office is dark, cold and industrial. It is well appointed with items of good taste. Of course good taste is subjective: the walls behind his desk display a collection of Steef heads mounted in fierce expressions. A pair of majestic, disembodied horns form the centerpiece of the collection. The Steef used to be the protectors of the river, but fell prey to the overwhelming industrialization that took place in their native habitat. They are fiercely hunted and their rarity makes them one of the most valuable creatures in existence... assuming they do still exist. Consumed with the news of a Steef sighting, Sekto dials D. Caste Raider, a tough outlaw boss and leader of a rough gang. He tips him off to the Steef sighting, pitting him against Stranger, and bringing Sekto all the more closer to his next big investment.
Eager to hunt some big game, Caste Raider rounds up his posse. "Lock-n-load boys, we got some huntin' to do!"