This overview of the first region of Oddworld: Stranger’s Wrath was available to download from the EA Games website. We were then supplied with an updated version by Oddworld Inhabitants, and amended the document with strike-throughs so the old version could still be read. We since lost both versions of the overviews, but retain a copy of the page we published, which is republished below.
Gizzard Gulch - Region 1 Overview
Some say he's from the river. Others say he's from the mountains. He dresses like he's got something to hide. Legend has it that he comes from "them thar hills." The fact is, no one really knows where the Stranger came from, but they know is he's the one that can defeat the outlaws and bring some order back to the Clakker community.
After bagging Blisterz Booty and collecting his moolah at the Gizzards Gulch
jail Bounty Store, this bounty hunter's adventure has just begun.
The Clakkerz are neurotic townsfolk. They always need to stay busy. They spend much of their time
shuffling boxes and goods around, walking in circles, drinking overpriced water, eating corn off the cob sandwiches, going inside, back outside, back inside, etc... In their leisure they like to harass the indigenous people, preferably with a bullhorn, and peck away at the local flora and fauna. Stranger is often tempted to ram beat the crap moolah out of them the Clakkers; despite the fact that it's enjoyable and they do deserve it, he has to settle down and get some information out of them in order to find bounties and get through the missions of Gizzard s Gulch.
Mission 1: Filthy Hands Floyd.
Clakker wagons are being held in Dead Hen's Pass by Filthy Hands Floyd. Floyd is the founding member of The Filthy Clan. He's got the fastest rifle in the valley, and he ain't afraid to use it.
Filthy Hands The Filthy Clan has bled the town dry of supplies, and the general store is completely empty. Stranger's got to defeat Filthy Hands Floyd and his minions to restore the town's retail resources.
Up at the North Gate, Uncle Turkey Toes runs a set of gates leading to town. These gates are a precautionary measure to stop outlaws from hijacking the wagon train and riding it into town. Uncle Turkey Toes used to have really sharp vision, so he could pick out an outlaw from a mile away. Over the years, sun damage and a vitamin A deficiency has faded his vision, so he's employed his nephew, Billyboy, to operate the main gate and watch for Outlaws. Of course, Outlaws are still managing to make it through the gate. Either because BillyBoy is a complete numbskull, or he thinks the Outlaws are cool and dreams of becoming one someday. Maybe both. By the end of the mission, he'll make it into the clan all right, but probably not the way he'd intended! Hey- even outlaws have to eat.
Stranger leaves by way of the North Gate and eventually defeats Floyd.
Once Stranger defeats Floyd and collects his moolah, the Clakkerz help him get back to town. After collecting his moolah at the Bounty Store he needs some supplies, and maybe a cool drink. Over at the bounty general store, they now have clip extenders, armor, knuckle-dusters, ammo bags, and binocs , you name it, and they've got it. They've got everything a bounty hunter needs to survive. Just don't expect a bunch of fanfare and such for our mysterious hero. He may 've have obliterated their problem de due jour, but now he's made the wagon train late, and in typical Clakker style, they're going to piss and moan about it something else; And by the way, if Stranger's so great, why doesn't he do something about Looten Duke?
Mission 2: Looten Duke.
The Looten Duke has taken over the hydroelectric water plant that provides water to the town. The plant itself has a history longer than the town. It goes back to the days when Clakkerz first roamed across the plains. There was a group of canyons that housed one of the only water supplies for miles. So naturally, a small town formed in the nearby valley. It quickly became a junction point for all future towns. As the town expanded, the need for water became more and more important, so the water facility was born and soon pipes were going all over the place! Some of the water was even stored in big barrels and wagon-trained into distant towns. However, once Looten Duke took over the plant, he shut it down and started charging the town ridiculous fees for even a small glass of water. Without a water source, the town would surely die, so they gave in to his outrageous fees. They also put a substantial bounty on his head.
With ammo and gadgets replenished, maybe Stranger will go after that no good Looten Duke
after all. He's had about enough of the Clakkerz whining about the price of water, and he definitely needs the money for that big-ticket purchase.
After finding the Thud Slug, a massive armadillo like creature that can knock enemies around, he sets upon the Duke's water facility and starts bagging bad guys left and right. Looten Duke just wouldn't come out and fight until he had to. After a fierce fight against the Duke's gattling gun, the Stranger bags him and heads back to town.
At the bounty store, the clerk tells Stranger that the Doc has finally returned to town and would like to talk to him. Stranger heads over to the Doc's office.
Vykkers Surgeon's Office - CG/FMV
Stranger enters a shabby building that should never be used for medical treatment. But such is often the case when you've got to handle unpopular business. He approaches the counter, his gait resonating on the wood floor with the beat of boots and the jangle of buckles and spurs.
The attending Vykker Surgeon welcomes him back, his shabby clothing and stovepipe hat, once symbols of status, now reflect the harsh times they all live in. Funny how the details on a creature of the surgical arts become important when you realize they will be "working" on you. Why isn't that metal thing shiny? How is he gonna hold sharp tools with those three-clawed hands of his? Is that monocle really helping? Has he heard of sterilization?
But the surgeon is confident, even condescending. After all, he's presenting a solution to Stranger's "little problem" as well as offering the security of anonymity and silence as to the details of the operation. He comes from a long line of distinguished surgeons that are very good ... at making moolah. He places a hefty document diagramming the process that he proposes on the counter. Stranger places his moolah next to it. The surgeon presents his estimate. The number 20,000 is clearly visible on the top sheet. "I ain't payin' that!" Stranger blurts out.
Swift and matter of fact, the surgeon removes the documentation from the counter, and ends the discussion, with a brief, "Sorry to hear that." After all, he has a business to run! Who does this filthy bounty hunter think he is! He hears a slow scraping on the counter. He sees the Stranger's claws carving wicked grooves into the countertop, the wood succumbing and curling forward in delicate waves of anger. The look in Stranger's eye is grave. "I need this. TO SURVIVE." The shaking of the Vykker's brittle bones, loose change and everything else on his person is clearly audible.
"Right, well, that could be a problem. For you!" The Vykker sings the last part in a sick and taunting manner, reminding Stranger that despite his brawn he does not have the upper hand in this situation. He wonders aloud how he'll pay. The surgeon is about as helpful as a puddle of piss. "You're supposed to be the big bad ass bounty hunter - you figure it out!" Stranger adjusts his poncho, rights his hat, and heads out. As always, his skill as a hunter is his only hope.
Mission 3: Boilz Booty.
Sometimes, bagging one outlaw stirs up a real hornets nest. Upon returning to town, Stranger finds that Boilz Booty has come to bust his brother "Blisterz" out of jail. He's been starting fires and wreaking general havoc around town.
The team of Boilz and Blisterz goes way back. Blisterz was a well-known hunter of endangered species, whereas Boilz just hunted folks for sport. Boilz and Blisterz lived around the outskirts of most towns, only coming inside when they wanted something. Their twin shotguns were responsible for more than a few robberies, but Blisterz felt the call of the wild. It caused a major feud between the brothers. After many arguments in which both swore to slay the other if they ever crossed paths again, Blisterz started what would become a successful and notorious career in poaching, and Boilz continued to hunt in exchange for the moolah needed to support his poker habit.
Boilz was also something of a schizophrenic. He believed that everyone was out to get his moolah. Given his paranoia it's not too hard to understand why he'd often hide small stashes of cash
all over the towns he frequented outside the town. Many Clakkerz have come across such moolah, but no one will touch it. They know that if Boilz finds a single bit missing from any of his tiny hordes, he'll burn the offending town to ash.
Some say he's from the river. Others say he's from the mountains. He dresses like he's got something to hide. But the fact is, no one knows where this loner came from, which is why we call him Stranger. But when big game goes bad, he's the dude to call. Conveniently anonymous, this bounty hunter will bag any bounty, for a price. With a wrist-mounted double barrel crossbow and a pack full of live ammo, Stranger is a force to be reckoned with.
Fact: Stranger's top speed is a little over 20 meters/second, which is about 45 miles/hour.
Short Bio 2: When you first meet our mysterious tall dark and hairy hero - you'll begin to understand why the local posse of cold-hearted rednecks never liked his kind. Fortunately for our stranger, he's got a wrist-mounted crossbow that gives new meanings to "live ammo" as you buy his projectiles from the local pet shop. Sure, we could have given him a rocket launcher and riot gun to deal with these trigger-happy clowns, but it seemed a lot more fun to fire viscous chipmunks into their faces, noxious skunks into their bar-b-que's, and killer bees at their bosses. If you think screaming NRA members trying to pull rabid rodents off their faces is cute, then rampaging 500lbs of beef at 50mph into their chests will really soften the heart... (and bones... and cranium). When Big Game goes bad, you won't let the gorgeous scenics, beautiful riverscapes, and strategic cat & mouse moments fool you... this is truly Charlton Heston's worst nightmare. Welcome to the latest breed of deviously deceptive and cunningly contagious Action Adventure game. Air bags and trama center - not included.
Description 3: This enigmatic bounty hunter is packing a powerful punch, and a variety of strange living creatures as ammo. Rumored to have emerged from the Mongo River valley, his grave voice and no-nonsense attitude have made more than a few outlaws pee their pants. He seems to be on a personal mission, but what his goal might be remains a mystery for now. One thing is certain; he really doesn't like guns.
It is not certain whether they actually located and settled in the Mongo River Valley, or if that is just where their Trailers and Procreation Vehicles broke down. It is widely accepted that their sole contribution to society is to annoy and alienate the other species around them. The Clakkerz are monuments of mediocrity. They're content to live out their lives selling goods to locals, swindling Wolvarks out of a couple of moolah, gossiping, and complaining about anyone who isn't just like them.
Class: Boss and/or Minions
You know how it goes; everyone wants to be their own boss. Even if they're no good, dirty, rotten, filthy, dumber-than-steef-dung, muggin', lootin' lyin' and shootin' varmints. Outlaws got so much law breakin' to do; they have to farm out the work to their Minions. Word is they're thinking of merging to form Hurt Maintenance organizations just to manage all the damage they inflict on the poor critters of Mudos!
Minions are the dirty, smelly fellas that the outlaws had to step on to get where they are today. However, their wide range of specialties including burning, cutting, shooting, shredding and exploding make them valuable resources for the Outlaws. Whatever your destructive needs may be, there is always a Minion built for the task.
The weapon of choice for the discerning bounty hunter, the Crossbow is a semi-automatic, custom-made, retractable, double-barreled, high-tension device with sophisticated optical and mechanical capabilities that include: exceptional depth of field scope technology and eavesdropping apparatus. Load your choice of any ammo type in each barrel for highly effective bait and trap ammo action!
Zappflies - Uncharged
Zappflies - Charged up
Regular ammo does the job, but recent studies have shown that ammo upgrades consistently outperform their average ammo counterparts, exceeding expectations by wreaking extreme havoc on enemies!