Abe, his sadistic Slig tormenters, and the slick Glukkon businessmen of the Oddworld game series have become worldwide game icons, appearing on dozens of magazine covers, in a music video, and in a short theatrical film. Abe and the other inhabitants weren’t created by accident; they resulted from a painstaking process that defined every aspect of their look, behavior, and in-game function. This panel examines the Oddworld character design process, from initial conception to finished creation. What does it take to elevate a game character from simple player avatar to a multidimensional, empathic individual inspiring a fan following transcending the game itself? This presentation shows examples from past games and provides a glimpse at what Oddworld Inhabitants is creating for their next game: 'Oddworld: Munch’s Oddysee.
Takeaway: Attendees will learn how solid character design informs all aspects of the game, including visual appeal, character Al, and patterns of play.
Prerquisite: This panel is for anyone interested in the process of character design as an integral part of a cohesive game design. The panel addresses the craft of character design from the production design, game design, and project-direction points of view.
- Game Developers Conference (20/03/2001). Event program. GDC 2001.