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Observe enemy
behavior, and use it against them. Every foe has a flaw: Sligs are
trigger-happy. Scrabs hate each other more than they hate you. Paramites are
cautious alone, but murderous in packs.
Don't let Mudokons die unless
you're going for the bad ending ... and if you're going for the bad ending,
kill as many as possible.
Just because something didn't work the first
time, doesn't mean it won't work the second time ... but if something doesn't
work after four or five tries, then you're using your head to drive nails. Try
thinking sideways.
Possess anything and everything that you can, and use
them like matches. Knock out chant suppressors with grenades, then possess guys
who thought they were safe.
Look behind things for secret areas.
Sometimes you need to roll through dark zones, or crouch down behind stuff, to
find the secrets. Never pass up a chance to save a fellow Mudokon. You
never know when they'll return the favor. |
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Keep an eye on status indicators,
and never leave an area without clearing it of Mudokons first.
Chant
when you see fireflies.
When confronted by multiple doors inside
Scrabania and Paramonia, start with the nearest ones; they're generally easier
than the ones you have to climb to reach.
Never pass a rock sack without
getting rocks. This is especially true when dealing with Elum.
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