Designing a new character entails endless iterations and exploration between the Production Designer and Creator. In the final rounds of designing Munch, several elements kept reappearing. The word "munch" implies a big mouth, gaping and full of teeth. Big eyes for classic reasons to make it legible on the game screen, even at a distance. Two arms and one leg, making it one limb less to worry about, but also to have a more fluid form and locomotion when in the water. Munch's single, webbed flipper leaves a "M" shaped foot print on the ground. The final design element was giving Munch's head classic shark like features. This element would play with your expectations when you first see his head skimming the surface of the water. Lastly, Munch and Abe look like they were from the same universe, and they also felt like misfits, dysfunctional buddies that you would only see on Oddworld.
Back to Munch's Main Page
|