Oddworld Inhabitants have begun posting Developer Roundtables over on their official blog, where questions asked by fans are tackled by some of the developers working on the game. So far two Developer Roundtables have been posted to the site.
The first Roundtable focused on the potential inclusion of a map editor and multiplayer modes; with producer Craig Spiers, game designer Matt Glanville and environment artist Brett Lewis discussing the topic. While the group were immediately able to confirm that the original turn-based co-op multiplayer from Abe’s Oddysee would be returning (noting it was a favored game mode for parents playing with their children), the group’s discussion about alternative multiplayer modes concluded that while the team had some ideas, the amount of work required in redesigning levels to accommodate two simultaneous players means it wasn’t really feasible to do. Similarly, while the group discussed the possibility of including a map editor in the game, their limited time and budget wouldn’t allow them to develop something satisfactory.
The second Roundtable focused on the game’s art assets; with animator Maya Oruba, environment artist Colin Stewart and character artist Tom Bramall talking about their areas of expertise. The trio discussed the tools used to build the game’s art assets, their specific workflows, and how many of the assets they use are pulled from previous Oddworld games – the model used for Abe, for example, is a retouched version of the model used in the original Abe’s Oddysee’s pre-rendered cutscenes.