Itâ€™s something weâ€™ve spoken about, but I donâ€™t think we really need to right now. With any type of crowd funding thereâ€™s an element of, what Iâ€™d call, â€œThe publisher effectâ€ where your backers feel they should be telling you what THEY want to see, or indeed you could get complaints etc if thereâ€™s issues or differences from what was expected.Gilray is reluctant to publish New â€˜nâ€™ Tasty on PlayStation Plus, at least as far as the Instant Game Collection is concerned, believing that publishing on this platform at the gameâ€™s launch would hurt sales.
There has also been no progress in getting the game published on Xbox One. Gilray also clarified a quote from a previous interview Lorne Lanning:
Worlds Factory: Lorne Lanning recently said that he thinks there isnâ€™t as much of a gap between PS4 and Xbox One, mainly due to improvements in the dev toolset by Microsoft. Still, the hardware specs seem to clearly favor PS4 â€“ do you agree with his assessment and if so, does that mean that developing for the two platform is equally easy now, whereas previously most developers gave the edge to PS4?
Stewart Gilray: Actually that is NOT what he said. I spoke to Lorne afterwards and what he meant when speaking to that guy was that budgets, schedules and perceivable differences would narrow, NOT that the Xbox One performance is improving to align with PS4, that is just physically impossible. The PS4 has MORE COMPUTE units, and faster memory and a whole bunch of things, that would make that physically impossible to happen.