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	<title>Archive:Dear Alf 02/q7/answer - Revision history</title>
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	<updated>2026-05-23T05:22:26Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Archive:Dear_Alf_02/q7/answer&amp;diff=4259&amp;oldid=prev</id>
		<title>Wil: Created page with &quot;&lt;div class=&quot;answer&quot;&gt; &lt;p&gt;&lt;b&gt;Alf:&lt;/b&gt; We&#039;ve had a full team of programmers working on this engine for a long time. It started with a tremendous amount of time being spent designing it on paper and working with the game design team to make sure we were building something truly special. We&#039;ve also been working with an out of house team of programmers that build core technology (not a game company). When the game is fully running we&#039;ll be talking more about this other team, b...&quot;</title>
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		<updated>2024-08-21T21:58:07Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;answer&amp;quot;&amp;gt; &amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Alf:&amp;lt;/b&amp;gt; We&amp;#039;ve had a full team of programmers working on this engine for a long time. It started with a tremendous amount of time being spent designing it on paper and working with the game design team to make sure we were building something truly special. We&amp;#039;ve also been working with an out of house team of programmers that build core technology (not a game company). When the game is fully running we&amp;#039;ll be talking more about this other team, b...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;answer&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;Alf:&amp;lt;/b&amp;gt; We&amp;#039;ve had a full team of programmers working on this engine for a long time. It started with a tremendous amount of time being spent designing it on paper and working with the game design team to make sure we were building something truly special. We&amp;#039;ve also been working with an out of house team of programmers that build core technology (not a game company). When the game is fully running we&amp;#039;ll be talking more about this other team, but not before.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The images that you see are really a result of an extremely talented real time art team that is here at Oddworld. The databases that they&amp;#039;ve built have, in many ways, driven part of what the technological performances of the engine need to be. Always, the balance between art and programming is critical. The best engine in the world can easily look lousy if there are not creative artists building databases for it and constantly trying to push the image quality.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;p&amp;gt;The technology development for &amp;lt;cite class=&amp;quot;videogame MunchsOddysee&amp;quot;&amp;gt;Munch&amp;#039;s Oddysee&amp;lt;/cite&amp;gt; is the backbone for many games that Oddworld will build over the next several years. &amp;lt;cite class=&amp;quot;videogame SqueeksOddysee&amp;quot;&amp;gt;Squeek&amp;#039;s Oddysee&amp;lt;/cite&amp;gt; will also benefit from this technology.&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wil</name></author>
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