<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://oddworldlibrary.net/oddenc/index.php?action=history&amp;feed=atom&amp;title=Archive%3ADesigners_on_the_Ledge</id>
	<title>Archive:Designers on the Ledge - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://oddworldlibrary.net/oddenc/index.php?action=history&amp;feed=atom&amp;title=Archive%3ADesigners_on_the_Ledge"/>
	<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;action=history"/>
	<updated>2026-06-14T10:46:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.3</generator>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=1831&amp;oldid=prev</id>
		<title>Wil: Wil moved page 1998/06/15 - Designers on the Ledge to Archive:Designers on the Ledge: Migration</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=1831&amp;oldid=prev"/>
		<updated>2019-08-01T18:44:12Z</updated>

		<summary type="html">&lt;p&gt;Wil moved page &lt;a href=&quot;/wiki/1998/06/15_-_Designers_on_the_Ledge&quot; class=&quot;mw-redirect&quot; title=&quot;1998/06/15 - Designers on the Ledge&quot;&gt;1998/06/15 - Designers on the Ledge&lt;/a&gt; to &lt;a href=&quot;/wiki/Archive:Designers_on_the_Ledge&quot; title=&quot;Archive:Designers on the Ledge&quot;&gt;Archive:Designers on the Ledge&lt;/a&gt;: Migration&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:44, 1 August 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Wil</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=1628&amp;oldid=prev</id>
		<title>Nemin: Adding links to NEXT</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=1628&amp;oldid=prev"/>
		<updated>2018-12-27T22:21:09Z</updated>

		<summary type="html">&lt;p&gt;Adding links to NEXT&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:21, 27 December 2018&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot;&gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;— Paul O’Connor, Oddworld Inhabitants&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;— Paul O’Connor, Oddworld Inhabitants&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NEXT: Show Me, Don’t Tell Me&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NEXT: &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[1998/07/02_-_Show_Me,_Don’t_Tell_Me|&lt;/ins&gt;Show Me, Don’t Tell Me&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Archives]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Archives]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Designer_Diaries]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Designer_Diaries]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Nemin</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=727&amp;oldid=prev</id>
		<title>Xavier at 10:38, 11 April 2017</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=727&amp;oldid=prev"/>
		<updated>2017-04-11T10:38:48Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:38, 11 April 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l23&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, how is the lightning of visual imagination translated from a quicksilver brain to the silver screen? It’s all in the art of art design, about which I’ll say more—?a lot more—?in my next installment.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, how is the lightning of visual imagination translated from a quicksilver brain to the silver screen? It’s all in the art of art design, about which I’ll say more—?a lot more—?in my next installment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;— Paul O’Connor, Oddworld Inhabitants&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, 15 June 1998&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;— Paul O’Connor, Oddworld Inhabitants&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NEXT: Show Me, Don’t Tell Me&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;NEXT: Show Me, Don’t Tell Me&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Xavier</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=715&amp;oldid=prev</id>
		<title>Xavier: Created page with &quot;=Description= ==About== * Published: 15 June 1998 * Host: Videogames.com * Author: Paul O’Connor  = The Designer Diary= &lt;br&gt; Part 4: Designers on the Ledge  When last we met...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Archive:Designers_on_the_Ledge&amp;diff=715&amp;oldid=prev"/>
		<updated>2017-04-10T10:47:12Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;=Description= ==About== * Published: 15 June 1998 * Host: Videogames.com * Author: Paul O’Connor  = The Designer Diary= &amp;lt;br&amp;gt; Part 4: Designers on the Ledge  When last we met...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;=Description=&lt;br /&gt;
==About==&lt;br /&gt;
* Published: 15 June 1998&lt;br /&gt;
* Host: Videogames.com&lt;br /&gt;
* Author: Paul O’Connor&lt;br /&gt;
&lt;br /&gt;
= The Designer Diary=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Part 4: Designers on the Ledge&lt;br /&gt;
&lt;br /&gt;
When last we met, two game designers (Chris Ulm and your humble narrator) were on the ledge, threatening to jump, because Lorne Lanning, the Big Glukkon here at Oddworld, had pronounced said designers’ concept for a sequel to Abe’s Oddysee a big, stinking pile of merde.&lt;br /&gt;
&lt;br /&gt;
We would have jumped, except for one thing: Lorne was right.&lt;br /&gt;
&lt;br /&gt;
I have a sledgehammer design style. I believe in the mass production of simple designs, which are then used in modular fashion to create multiple game situations. Lorne, on the other hand, believes in handcrafting each element, creating dozens of different models with significant functional overlap. It makes us a good team. I build the baseline, and Lorne creates the brilliant standout features.&lt;br /&gt;
&lt;br /&gt;
The problem with our first design is that it was too base a baseline. It was a gray, unexciting mass that certainly could get done on time, but would almost as certainly sink the fledgling Abe franchise. Lorne recognized this and overturned many of the design assumptions that we’d come to consider inviolable. Lorne didn’t particularly care if we reused backgrounds, shoehorned Elum into the game, or went for the inevitable sequel hook by bringing Mollock back from the dead. All Lorne wanted was a stunning, original, exciting game, and he didn’t particularly care if his vision would fit into the scheduled time allotted.&lt;br /&gt;
&lt;br /&gt;
There was an additional force at work in Lorne’s rejection. Ulm and I come from a writing background, so we tend to see game design and story creation through a certain filter. We’re students of the three-act structure, Joseph Campbell’s heroes’ journey, and the theory of character-driven action. Lorne is conversant with these traditions, but his background is in visual art, and he tends to think in terms of scenes and images rather than story structure. Again, this makes for a good team, and it also serves to explain how Oddworld: Abe’s Exoddus owes its origin to a vision of Mudokons tracking through a wasteland as much as anything else. About the only thing Lorne really liked from our first pitch was the notion that Abe had to lead his people to a new homeland.&lt;br /&gt;
&lt;br /&gt;
He was very excited about the visual possibilities of showing Abe and several Mudokons trudging through the desert. From a story point of view, it seemed OK. Neither Ulm nor I were especially excited about it. But Lorne knew he was onto something. He was in love with that vision in his mind’s eye and now, having seen our opening movie, I know that Lorne was right. It’s a simple vision, and it sounds too simple when you just describe it on paper, but when you see it, well, it blows you away.&lt;br /&gt;
&lt;br /&gt;
So, how is the lightning of visual imagination translated from a quicksilver brain to the silver screen? It’s all in the art of art design, about which I’ll say more—?a lot more—?in my next installment.&lt;br /&gt;
&lt;br /&gt;
— Paul O’Connor, Oddworld Inhabitants, 15 June 1998&lt;br /&gt;
&lt;br /&gt;
NEXT: Show Me, Don’t Tell Me&lt;br /&gt;
&lt;br /&gt;
[[Category:Archives]]&lt;br /&gt;
[[Category:Designer_Diaries]]&lt;/div&gt;</summary>
		<author><name>Xavier</name></author>
	</entry>
</feed>