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	<title>Oddworld: The Hand of Odd - Revision history</title>
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		<title>Max at 00:19, 23 May 2011</title>
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		<updated>2011-05-23T00:19:00Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:19, 22 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nativees and industrialists would compete for common environmental resources, but use them in different ways. While the Tree Huggers would grow the world and channel its living benefits, the Land Muggers would acquire resources unsustainably, deplete the world of materials and stunt growth by everyone. The balance between the two opposing forces would ensure a perpetual chemistry.&amp;lt;ref name=&amp;quot;bitmob&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nativees and industrialists would compete for common environmental resources, but use them in different ways. While the Tree Huggers would grow the world and channel its living benefits, the Land Muggers would acquire resources unsustainably, deplete the world of materials and stunt growth by everyone. The balance between the two opposing forces would ensure a perpetual chemistry.&amp;lt;ref name=&amp;quot;bitmob&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After announcing the game’s revival, Stewart Gilray commented that the game will be less of a hardcore RTS ‘&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Commannd &lt;/del&gt;&amp;amp; Conquer&amp;#039;&amp;#039; clone’, and more of a casual game. However, ‘it will be respectful of the original design’ and retain its core mechanics of growing communities and managing environments.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After announcing the game’s revival, Stewart Gilray commented that the game will be less of a hardcore RTS ‘&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Command &lt;/ins&gt;&amp;amp; Conquer&amp;#039;&amp;#039; clone’, and more of a casual game. However, ‘it will be respectful of the original design’ and retain its core mechanics of growing communities and managing environments.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote cite=&amp;quot;http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/&amp;quot;&amp;gt;But what we are going to walk away from is left clicking your mouse and dragging big boxes to grab 200 units of Mudokons and say, “Kill!”, because unless you’re &amp;#039;&amp;#039;Starcraft&amp;#039;&amp;#039; that just doesn’t work any more. Lorne and I have talked about this at length.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote cite=&amp;quot;http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/&amp;quot;&amp;gt;But what we are going to walk away from is left clicking your mouse and dragging big boxes to grab 200 units of Mudokons and say, “Kill!”, because unless you’re &amp;#039;&amp;#039;Starcraft&amp;#039;&amp;#039; that just doesn’t work any more. Lorne and I have talked about this at length.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because a solid infrastructure for online console gaming had yet to emerge, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;/&amp;gt;{{rp|9}} However, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;it &lt;/del&gt;was confirmed in June 2003 that Oddworld Inhabitants were producing the as-yet-unnamed &amp;#039;&amp;#039;[[Oddworld Stranger’s Wrath|Stranger’s Wrath]]&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;Munch’s Exoddus&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;IntroSteef&amp;quot;/&amp;gt; with an update to the official FAQ the next year stating that &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; was not in production.&amp;lt;ref name=&amp;quot;FaqNoHand&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because a solid infrastructure for online console gaming had yet to emerge, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;/&amp;gt;{{rp|9}} However, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;after the release of a few unsuccessful RTS titles by big publishers, Oddworld Inhabitants were unable to find funding for &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;bitmob&amp;quot;/&amp;gt; It &lt;/ins&gt;was confirmed in June 2003 that Oddworld Inhabitants were producing the as-yet-unnamed &amp;#039;&amp;#039;[[Oddworld Stranger’s Wrath|Stranger’s Wrath]]&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;Munch’s Exoddus&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;IntroSteef&amp;quot;/&amp;gt; with an update to the official FAQ the next year stating that &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; was not in production.&amp;lt;ref name=&amp;quot;FaqNoHand&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;During the period of Oddworld Inhabitants’ downtime from the videogame industry, Lanning commented that he might return to the idea of &amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; if the right opportunity presented itself.&amp;lt;ref name=&amp;quot;NoNod&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;bitmob&lt;/ins&gt;&amp;quot;/&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;made2game&amp;quot;&amp;gt;Gilray, Stewart (29 April 2011). ‘[http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/ Oddworld is back! Hand of Odd for 2012 and Squeek’s Oddysee also lined up]’, interview by Rich Keith. &amp;#039;&amp;#039;Made2Game&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;made2game&amp;quot;&amp;gt;Gilray, Stewart (29 April 2011). ‘[http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/ Oddworld is back! Hand of Odd for 2012 and Squeek’s Oddysee also lined up]’, interview by Rich Keith. &amp;#039;&amp;#039;Made2Game&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;NoNod&quot;&gt;Lanning, Lorne (September 2007). ‘[http://classic-web.archive.org/web/20071011215343/http://igromania.ru/Articles/12372/Otstupniki_Intervyu_s_Lornom_Lenningom_glavoi_Oddworld_Inhabitants.htm Отступники.  Интервью с Лорном Леннингом, главой Oddworld Inhabitants]’, interview by Игорь Варнавский and Михаил Новиков, question 6. &#039;&#039;Игромания&#039;&#039; 9: 120.  Издательский дом “ТехноМир”. Archived by the Wayback Machine (11 October 2007).&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=305&amp;oldid=prev</id>
		<title>Max at 16:24, 22 May 2011</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=305&amp;oldid=prev"/>
		<updated>2011-05-22T16:24:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:24, 22 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After announcing the game’s revival, Stewart Gilray commented that the game will be less of a hardcore RTS ‘&amp;#039;&amp;#039;Commannd &amp;amp; Conquer&amp;#039;&amp;#039; clone’, and more of a casual game. However, ‘it will be respectful of the original design’ and retain its core mechanics of growing communities and managing environments.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After announcing the game’s revival, Stewart Gilray commented that the game will be less of a hardcore RTS ‘&amp;#039;&amp;#039;Commannd &amp;amp; Conquer&amp;#039;&amp;#039; clone’, and more of a casual game. However, ‘it will be respectful of the original design’ and retain its core mechanics of growing communities and managing environments.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote cite=&amp;quot;http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/&amp;quot;&amp;gt;But what we are going to walk away from is left clicking your mouse and dragging big boxes to grab 200 units of Mudokons and say, “Kill!”, because unless you’re &amp;#039;&amp;#039;Starcraft&amp;#039;&amp;#039; that just doesn’t work any more. Lorne and I have talked about this at length.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&amp;lt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;blockquote cite=&amp;quot;http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/&amp;quot;&amp;gt;But what we are going to walk away from is left clicking your mouse and dragging big boxes to grab 200 units of Mudokons and say, “Kill!”, because unless you’re &amp;#039;&amp;#039;Starcraft&amp;#039;&amp;#039; that just doesn’t work any more. Lorne and I have talked about this at length.&amp;lt;ref name=&amp;quot;made2game&amp;quot;/&amp;gt;&amp;lt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;blockquote&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l53&quot;&gt;Line 53:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;bitmob&amp;quot;&amp;gt;Lanning, Lorne (6 October 2009). ‘[http://bitmob.com/articles/oddworld-inhabitants-interview-with-lorne-lanning Oddworld Inhabitant: An Interview with Lorne Lanning]’ by Toby Davis, question 5. &amp;#039;&amp;#039;Bitmob&amp;#039;&amp;#039;. Bitmob Media.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;bitmob&amp;quot;&amp;gt;Lanning, Lorne (6 October 2009). ‘[http://bitmob.com/articles/oddworld-inhabitants-interview-with-lorne-lanning Oddworld Inhabitant: An Interview with Lorne Lanning]’ by Toby Davis, question 5. &amp;#039;&amp;#039;Bitmob&amp;#039;&amp;#039;. Bitmob Media.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made2Game&lt;/del&gt;&amp;quot;&amp;gt;Gilray, Stewart (29 April 2011). ‘[http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/ Oddworld is back! Hand of Odd for 2012 and Squeek’s Oddysee also lined up]’, interview by Rich Keith. &amp;#039;&amp;#039;Made2Game&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;made2game&lt;/ins&gt;&amp;quot;&amp;gt;Gilray, Stewart (29 April 2011). ‘[http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/ Oddworld is back! Hand of Odd for 2012 and Squeek’s Oddysee also lined up]’, interview by Rich Keith. &amp;#039;&amp;#039;Made2Game&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=304&amp;oldid=prev</id>
		<title>Max at 16:23, 22 May 2011</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=304&amp;oldid=prev"/>
		<updated>2011-05-22T16:23:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:23, 22 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production first began at [[Oddworld Inhabitants]] as early as 1998, and the game was announced at E3 1999 but was quietly shelved as focus shifted to &amp;#039;&amp;#039;[[Oddworld: Munch’s Oddysee]]&amp;#039;&amp;#039;. The revival of the title was announced by [[Stewart Gilray]] at [[GameCity|GameCityNights]] in April 2011, with production estimated to resume in July or August.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production first began at [[Oddworld Inhabitants]] as early as 1998, and the game was announced at E3 1999 but was quietly shelved as focus shifted to &amp;#039;&amp;#039;[[Oddworld: Munch’s Oddysee]]&amp;#039;&amp;#039;. The revival of the title was announced by [[Stewart Gilray]] at [[GameCity|GameCityNights]] in April 2011, with production estimated to resume in July or August.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Gameplay ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;Hand of Odd&#039;&#039; was originally going to be a real-time strategy game that pitted Oddworld’s eco-extremist ‘Tree Huggers’ against the greedy capitalist ‘Land Muggers’ (described as ‘Exxon vs. Greenpeace), with the player able to choose which side to play as.&amp;lt;ref name=&quot;Alf01&quot;/&gt;&amp;lt;ref name=&quot;ngo&quot;/&gt;&amp;lt;ref name=&quot;Ivan1&quot;/&gt;{{rp|14}} By taking the world chemistry of &#039;&#039;Munch’s Oddysee&#039;&#039;, including its environmental manipulation, character lifecycles, behavioural simulation and social interaction models, and add support for multiplayer.&amp;lt;ref name=&quot;TwentyQs&quot;/&gt;{{rp|1, 18}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Players would control the master character of one of three different races (never identified, but two were probably [[Mudokons]] and [[Glukkons]]), who would in turn use [[GameSpeak]] to manipulate hundreds of characters into reshaping the world.&amp;lt;ref name=&quot;Alf01&quot;/&gt;&amp;lt;ref name=&quot;Ivan1&quot;/&gt;{{rp|13}} Players would build their own communities comprising estates, franchises, communes and investments,&amp;lt;ref name=&quot;Ivan1&quot;/&gt;{{rp|8, 12}} then interact with other players’ developments aggressively, cooperatively, or not at all.&amp;lt;ref name=&quot;Alf01&quot;/&gt; Oddworld Inhabitants were also hoping to allow players to leave the game running and let their communities grow on their own.&amp;lt;ref name=&quot;Alf01&quot;/&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Nativees and industrialists would compete for common environmental resources, but use them in different ways. While the Tree Huggers would grow the world and channel its living benefits, the Land Muggers would acquire resources unsustainably, deplete the world of materials and stunt growth by everyone. The balance between the two opposing forces would ensure a perpetual chemistry.&amp;lt;ref name=&quot;bitmob&quot;/&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;After announcing the game’s revival, Stewart Gilray commented that the game will be less of a hardcore RTS ‘&#039;&#039;Commannd &amp;amp; Conquer&#039;&#039; clone’, and more of a casual game. However, ‘it will be respectful of the original design’ and retain its core mechanics of growing communities and managing environments.&amp;lt;ref name=&quot;made2game&quot;/&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;blockquote cite=&quot;http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/&quot;&gt;But what we are going to walk away from is left clicking your mouse and dragging big boxes to grab 200 units of Mudokons and say, “Kill!”, because unless you’re &#039;&#039;Starcraft&#039;&#039; that just doesn’t work any more. Lorne and I have talked about this at length.&amp;lt;ref name=&quot;made2game&quot;/&gt;&amp;lt;blockquote&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production on &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Thus, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would take the world simulation of &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; (including character lifecycles and social interaction) and add support for multiplayer.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|1, 18}} &lt;/del&gt;A four-inch thick design document containing concept art, gameplay mechanics and sample code was put together in 1998, described by Stewart Gilray as the most intese design document he’d seen in 22 years in the videogame industry.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production on &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. A four-inch thick design document containing concept art, gameplay mechanics and sample code was put together in 1998, described by Stewart Gilray as the most intese design document he’d seen in 22 years in the videogame industry.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l37&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;FaqNoHand&amp;quot;&amp;gt;Oddworld Inhabitants (June 2004). Update to ‘[http://classic-web.archive.org/web/20040807011733/http://oddworld.com/alf/ow_ask.shtml The Most Frequently Asked Questions]’. Alf’s Rehab and Tea. Oddworld Inhabitants Website. Archived by the Wayback Machine (7 August 2004).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;FaqNoHand&amp;quot;&amp;gt;Oddworld Inhabitants (June 2004). Update to ‘[http://classic-web.archive.org/web/20040807011733/http://oddworld.com/alf/ow_ask.shtml The Most Frequently Asked Questions]’. Alf’s Rehab and Tea. Oddworld Inhabitants Website. Archived by the Wayback Machine (7 August 2004).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;Alf01&quot;&gt;Alf (?). ‘[http://oddworldlibrary.net/archives/web/oddworld.com/alf/ow_dearalf01.shtml Dear Alf 01]’, question 2. Alf’s Rehab &amp;amp; Tea. Oddworld Inhabitants website. Archived by Oddworld Library (?).&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;bitmob&quot;&gt;Lanning, Lorne (6 October 2009). ‘[http://bitmob.com/articles/oddworld-inhabitants-interview-with-lorne-lanning Oddworld Inhabitant: An Interview with Lorne Lanning]’ by Toby Davis, question 5. &#039;&#039;Bitmob&#039;&#039;. Bitmob Media.&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;made2Game&quot;&gt;Gilray, Stewart (29 April 2011). ‘[http://www.made2game.com/pc/hand-of-odd-for-2012-squeeks-oddysee/ Oddworld is back! Hand of Odd for 2012 and Squeek’s Oddysee also lined up]’, interview by Rich Keith. &#039;&#039;Made2Game&#039;&#039;.&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=303&amp;oldid=prev</id>
		<title>Max at 16:36, 20 May 2011</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=303&amp;oldid=prev"/>
		<updated>2011-05-20T16:36:10Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:36, 20 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l4&quot;&gt;Line 4:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 4:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Production ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production on &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. Thus, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would take the world simulation of &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; (including character lifecycles and social interaction) and add support for multiplayer.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|1, 18}}&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. &lt;/del&gt;A four-inch thick design document containing concept art, gameplay mechanics and sample code was put together in 1998, described by Stewart Gilray as the most intese design document he’d seen in 22 years in the videogame industry.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production on &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. Thus, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would take the world simulation of &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; (including character lifecycles and social interaction) and add support for multiplayer.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|1, 18}} A four-inch thick design document containing concept art, gameplay mechanics and sample code was put together in 1998, described by Stewart Gilray as the most intese design document he’d seen in 22 years in the videogame industry.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} which was then hoped to launch simultaneously with the PlayStation 2 in the US and Europe.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|19}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because a solid infrastructure for online console gaming had yet to emerge, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;/&amp;gt;{{rp|9}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because a solid infrastructure for online console gaming had yet to emerge, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;/&amp;gt;{{rp|9}} &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;However, it was confirmed in June 2003 that Oddworld Inhabitants were producing the as-yet-unnamed &amp;#039;&amp;#039;[[Oddworld Stranger’s Wrath|Stranger’s Wrath]]&amp;#039;&amp;#039; instead of &amp;#039;&amp;#039;Munch’s Exoddus&amp;#039;&amp;#039;,&amp;lt;ref name=&amp;quot;IntroSteef&amp;quot;/&amp;gt; with an update to the official FAQ the next year stating that &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; was not in production.&amp;lt;ref name=&amp;quot;FaqNoHand&amp;quot;/&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;&amp;gt;Lannning, Lorne (25 October 1999). ‘[http://classic-web.archive.org/web/20000425025504/www.gamefan.com/hotinfo.asp?s=3314 Twenty Q’s with Munch’s Oddysee Producer]’. &amp;#039;&amp;#039;GameFan&amp;#039;&amp;#039;. Archived by the Wayback Machine (25 April 2000).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;&amp;gt;Lannning, Lorne (25 October 1999). ‘[http://classic-web.archive.org/web/20000425025504/www.gamefan.com/hotinfo.asp?s=3314 Twenty Q’s with Munch’s Oddysee Producer]’. &amp;#039;&amp;#039;GameFan&amp;#039;&amp;#039;. Archived by the Wayback Machine (25 April 2000).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;IntroSteef&quot;&gt;Boulding, Aaron (17 June 2003). ‘[http://uk.xbox.ign.com/articles/424/424737p1.html Introducing Steef]’. &#039;&#039;IGN&#039;&#039;.&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&quot;FaqNoHand&quot;&gt;Oddworld Inhabitants (June 2004). Update to ‘[http://classic-web.archive.org/web/20040807011733/http://oddworld.com/alf/ow_ask.shtml The Most Frequently Asked Questions]’. Alf’s Rehab and Tea. Oddworld Inhabitants Website. Archived by the Wayback Machine (7 August 2004).&amp;lt;/ref&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=301&amp;oldid=prev</id>
		<title>Max at 16:53, 16 May 2011</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=301&amp;oldid=prev"/>
		<updated>2011-05-16T16:53:22Z</updated>

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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 09:53, 16 May 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production first began at [[Oddworld Inhabitants]] as early as 1998, and the game was announced at E3 1999 but was quietly shelved as focus shifted to &amp;#039;&amp;#039;[[Oddworld: Munch’s Oddysee]]&amp;#039;&amp;#039;. The revival of the title was announced by [[Stewart Gilray]] at [[GameCity|GameCityNights]] in April 2011, with production estimated to resume in July or August.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Production first began at [[Oddworld Inhabitants]] as early as 1998, and the game was announced at E3 1999 but was quietly shelved as focus shifted to &amp;#039;&amp;#039;[[Oddworld: Munch’s Oddysee]]&amp;#039;&amp;#039;. The revival of the title was announced by [[Stewart Gilray]] at [[GameCity|GameCityNights]] in April 2011, with production estimated to resume in July or August.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Stewart Gilray keeps &lt;/del&gt;on &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;his desk a &lt;/del&gt;four-inch thick design document put together &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;by [[Lorne Lanning]] &lt;/del&gt;in 1998, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which &lt;/del&gt;Gilray &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;describes &lt;/del&gt;as the most &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intense &lt;/del&gt;design document &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’s &lt;/del&gt;seen in 22 years in the videogame industry&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It contains concept art, gameplay mechanics and sample code&lt;/del&gt;.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Production ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Production &lt;/ins&gt;on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. Thus, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would take the world simulation of &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; (including character lifecycles and social interaction) and add support for multiplayer.&amp;lt;ref name=&amp;quot;TwentyQs&amp;quot;/&amp;gt;{{rp|1, 18}}. A &lt;/ins&gt;four-inch thick design document &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;containing concept art, gameplay mechanics and sample code was &lt;/ins&gt;put together in 1998, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;described by Stewart &lt;/ins&gt;Gilray as the most &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;intese &lt;/ins&gt;design document &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;he’d &lt;/ins&gt;seen in 22 years in the videogame industry.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Production ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld: The &lt;/ins&gt;Hand of Odd&amp;#039;&amp;#039; was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;,&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} &lt;/ins&gt;which was then hoped to launch simultaneously with the PlayStation 2 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the US and Europe.&lt;/ins&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TwentyQs&lt;/ins&gt;&amp;quot;/&amp;gt;{{rp|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Production on &lt;/del&gt;&amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. It &lt;/del&gt;was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;, which was then hoped to launch simultaneously with the PlayStation 2&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ivan1&lt;/del&gt;&amp;quot;/&amp;gt;{{rp|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1&lt;/del&gt;}} &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(already announced by Sony as March 2000 for Japan)&amp;lt;ref name=&amp;quot;PS2launch&amp;quot;/&amp;gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;so few details &lt;/del&gt;had &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;been revealed about the emerging consoles’ online infrastructures&lt;/del&gt;, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a solid infrastructure for online console gaming &lt;/ins&gt;had &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;yet to emerge&lt;/ins&gt;, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;/&amp;gt;{{rp|9}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== References ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;noFacebook&amp;quot;&amp;gt;Just Add Water (29 April 2011). ‘&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;https://twitter.com/jawltd/status/63877835412082689&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;&lt;/del&gt;@w_e_sayers no, we did not mention Facebook.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/a&amp;gt;&lt;/del&gt;’. Twitter.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;noFacebook&amp;quot;&amp;gt;Just Add Water (29 April 2011). ‘&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;https://twitter.com/jawltd/status/63877835412082689 @w_e_sayers no, we did not mention Facebook.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;’. Twitter.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;PSNation&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Interview by Glenn Percival, Joel Sherfinski and Josh Langford. ‘&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;http://www.psnation.org/2011/04/28/episode-213-the-end-is-odd/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;&lt;/del&gt;The End Is… Odd?&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/a&amp;gt;&lt;/del&gt;’. Episode 213 of &amp;#039;&amp;#039;PSNation Podcast&amp;#039;&amp;#039;. PSNation Podcast.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;PSNation&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Interview by Glenn Percival, Joel Sherfinski and Josh Langford. ‘&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;http://www.psnation.org/2011/04/28/episode-213-the-end-is-odd/ The End Is… Odd?&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;’. Episode 213 of &amp;#039;&amp;#039;PSNation Podcast&amp;#039;&amp;#039;. PSNation Podcast.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;eurogamer&amp;quot;&amp;gt;Yin-Poole, Wesley (29 April 2011). ‘&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;http://www.eurogamer.net/articles/2011-04-29-jaw-revives-oddword-hand-of-odd&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;&lt;/del&gt;JAW revives Oddworld: Hand of Odd&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/a&amp;gt;&lt;/del&gt;’. &amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;eurogamer&amp;quot;&amp;gt;Yin-Poole, Wesley (29 April 2011). ‘&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;http://www.eurogamer.net/articles/2011-04-29-jaw-revives-oddword-hand-of-odd JAW revives Oddworld: Hand of Odd&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]&lt;/ins&gt;’. &amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;&amp;gt;Lanning, Lorne (1 October 1999). ‘&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;http://www.mastergamer.com/featuresinterviewodd.html&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;&lt;/del&gt;An Interview With Oddworld Inhabitants&amp;lt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&lt;/del&gt;&amp;gt;’ by Ivan Trembow. &amp;#039;&amp;#039;Master Gamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;&amp;gt;Lanning, Lorne (1 October 1999). ‘&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;http://www.mastergamer.com/featuresinterviewodd.html An Interview With Oddworld Inhabitants&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]’ by Ivan Trembow. &amp;#039;&amp;#039;Master Gamer&amp;#039;&amp;#039;.&lt;/ins&gt;&amp;lt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ref&lt;/ins&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;ref name=&amp;quot;Ivan2&amp;quot;&amp;gt;Lanning, Lorne (11 October 2000). ‘[http://www.mastergamer.com/featuresinterviewodd2.html Interview With Oddworld Inhabitants]&lt;/ins&gt;’ by Ivan Trembow. &amp;#039;&amp;#039;Master Gamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Presentation. GameCityNights Season 2, Episode 4. Nottingham, UK.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Presentation. GameCityNights Season 2, Episode 4. Nottingham, UK.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PS2launch&lt;/del&gt;&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Perry, Douglass C. &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10 September &lt;/del&gt;1999). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘&amp;lt;a href=&amp;quot;http://uk&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ps2.ign.com/articles/072/072921p1.html&amp;quot;&amp;gt;Call It PlayStation 2&amp;lt;/a&amp;gt;’. &amp;#039;&amp;#039;IGN&amp;#039;&amp;#039;&lt;/del&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e3pamphlet&lt;/ins&gt;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld Inhabitants &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 May &lt;/ins&gt;1999). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pamphlet distributed at the Electronic Entertainment Expo 1999&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Los Angeles Convention Center, Los Angeles, California&lt;/ins&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e3pamphlet&lt;/del&gt;&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld Inhabitants &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 &lt;/del&gt;May 1999). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pamphlet distributed at the Electronic Entertainment Expo &lt;/del&gt;1999. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Los Angeles Convention Center, Los Angeles, California&lt;/del&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e3directory&lt;/ins&gt;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Entertainment Expo &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/ins&gt;May 1999). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 1999 Directory. [http://www.giantbomb.com/e3-1999/92-3421/all-images/52-342882/directory/51-1069931/ Scan] by Marino (2 July &lt;/ins&gt;1999&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Giant Bomb&lt;/ins&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e3directory&lt;/del&gt;&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Electronic Entertainment Expo &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;12 &lt;/del&gt;May 1999). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;E3 1999 Directory&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;http://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;giantbomb&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;e3-1999&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;92-3421&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;all-images&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;52-342882&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;directory&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;51-1069931&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;Scan&amp;lt;&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a&amp;gt; by Marino &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;2 July 1999&lt;/del&gt;)&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Giant Bomb&lt;/del&gt;.&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoOwebAnnounce&lt;/ins&gt;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld Inhabitants &lt;/ins&gt;(May 1999&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/ins&gt;). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘Hand of Odd’. Oddworld Inhabitants website. Archived by the [http://replay.web.archive&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;org/20000305235719fw_/&lt;/ins&gt;http://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oddworld&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handofodd/handofodd.html Wayback Machine] (5 March 2000) and [http:&lt;/ins&gt;//&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oddworldlibrary.net&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;archives&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;scriptures&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;website&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;INsOMNIOUS&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Hand_of_Odd.php Oddworld Scriptures] &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;17 August 2008&lt;/ins&gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;HoOwebAnnounce&lt;/del&gt;&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld Inhabitants &lt;/del&gt;(May 1999&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;?&lt;/del&gt;). &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘Hand of Odd’. Oddworld Inhabitants website. Archived by the &amp;lt;a href=&amp;quot;&lt;/del&gt;http://&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;replay.&lt;/del&gt;web.archive.org/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20000305235719fw_&lt;/del&gt;/http://www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oddworld&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handofodd&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;handofodd&lt;/del&gt;.html&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;quot;&amp;gt;&lt;/del&gt;Wayback Machine&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/a&amp;gt; &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;5 March 2000) and &amp;lt;a href=&amp;quot;http://oddworldlibrary.net/archives/scriptures/website/INsOMNIOUS/Hand_of_Odd.php&amp;quot;&amp;gt;Oddworld Scriptures&amp;lt;/a&amp;gt; (17 August 2008&lt;/del&gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ngo&lt;/ins&gt;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next-Generation Online &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 &lt;/ins&gt;May 1999). &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;‘[&lt;/ins&gt;http://&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;classic-&lt;/ins&gt;web.archive.org/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;web/19991113222956&lt;/ins&gt;/http://www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generation&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jsmid&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;news/6634&lt;/ins&gt;.html &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Oddworld Inhabitants Talks PlayStation 2]’. &amp;#039;&amp;#039;Next-Generation Online&amp;#039;&amp;#039;. Imagine Publishing: Brisbane, California. Archived by the &lt;/ins&gt;Wayback Machine (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 November 1999&lt;/ins&gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ngo&lt;/del&gt;&amp;quot;&amp;gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next-Generation Online &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;14 May &lt;/del&gt;1999). ‘&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;a href=&amp;quot;&lt;/del&gt;http://classic-web.archive.org/web/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;19991113222956/http:/&lt;/del&gt;/www.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;next-generation&lt;/del&gt;.com/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jsmid/news/6634&lt;/del&gt;.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;html&amp;quot;&amp;gt;Oddworld Inhabitants Talks PlayStation 2&amp;lt;/a&amp;gt;&lt;/del&gt;’. &amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next-Generation Online&lt;/del&gt;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. Imagine Publishing: Brisbane, California&lt;/del&gt;. Archived by the Wayback Machine (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;13 November 1999&lt;/del&gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ref name=&amp;quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;TwentyQs&lt;/ins&gt;&amp;quot;&amp;gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lannning, Lorne &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 October &lt;/ins&gt;1999). ‘&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[&lt;/ins&gt;http://classic-web.archive.org/web/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;20000425025504&lt;/ins&gt;/www.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;gamefan&lt;/ins&gt;.com/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hotinfo&lt;/ins&gt;.&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;asp?s=3314 Twenty Q’s with Munch’s Oddysee Producer]&lt;/ins&gt;’. &amp;#039;&amp;#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;GameFan&lt;/ins&gt;&amp;#039;&amp;#039;. Archived by the Wayback Machine (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;25 April 2000&lt;/ins&gt;).&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/references&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Max</name></author>
	</entry>
	<entry>
		<id>https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=300&amp;oldid=prev</id>
		<title>Max: Created page with &quot;&#039;&#039;&#039;&#039;&#039;Oddworld: The Hand of Odd&#039;&#039;&#039;&#039;&#039; is an upcoming Oddworld videogame due for release in 2012.&lt;ref name=&quot;PSNation&quot;/&gt; It will be developed by [[Just Add Wa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://oddworldlibrary.net/oddenc/index.php?title=Oddworld:_The_Hand_of_Odd&amp;diff=300&amp;oldid=prev"/>
		<updated>2011-05-15T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming &lt;a href=&quot;/wiki/Oddworld_videogames&quot; title=&quot;Oddworld videogames&quot;&gt;Oddworld videogame&lt;/a&gt; due for release in 2012.&amp;lt;ref name=&amp;quot;PSNation&amp;quot;/&amp;gt; It will be developed by [[Just Add Wa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Oddworld: The Hand of Odd&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is an upcoming [[Oddworld videogames|Oddworld videogame]] due for release in 2012.&amp;lt;ref name=&amp;quot;PSNation&amp;quot;/&amp;gt; It will be developed by [[Just Add Water]], who is considering iPad, Android tablets, Facebook, PC and Mac as platforms,&amp;lt;ref name=&amp;quot;eurogamer&amp;quot;/&amp;gt; although JAW claims they never mentioned Facebook.&amp;lt;ref name=&amp;quot;noFacebook&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Production first began at [[Oddworld Inhabitants]] as early as 1998, and the game was announced at E3 1999 but was quietly shelved as focus shifted to &amp;#039;&amp;#039;[[Oddworld: Munch’s Oddysee]]&amp;#039;&amp;#039;. The revival of the title was announced by [[Stewart Gilray]] at [[GameCity|GameCityNights]] in April 2011, with production estimated to resume in July or August.&lt;br /&gt;
&lt;br /&gt;
Stewart Gilray keeps on his desk a four-inch thick design document put together by [[Lorne Lanning]] in 1998, which Gilray describes as the most intense design document he’s seen in 22 years in the videogame industry. It contains concept art, gameplay mechanics and sample code.&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Production ==&lt;br /&gt;
Production on &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; began alongside &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039;&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} in late 1998&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|11}} with the plan of using the [[A.L.I.V.E. 2]] engine to power both games. It was announced at E3 in May 1999,&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;e3directory&amp;quot;/&amp;gt; with news quickly being posted on the [[Oddworld Inhabitants website]]&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;/&amp;gt; and &amp;lt;cite&amp;gt;Next-Generation Online&amp;lt;/cite&amp;gt;.&amp;lt;ref name=&amp;quot;ngo&amp;quot;/&amp;gt; Its release was expected to be six to nine months after that of &amp;#039;&amp;#039;Munch&amp;#039;&amp;#039;, which was then hoped to launch simultaneously with the PlayStation 2&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;/&amp;gt;{{rp|1}} (already announced by Sony as March 2000 for Japan)&amp;lt;ref name=&amp;quot;PS2launch&amp;quot;/&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
By the end of 2000, when Oddworld Inhabitants were being very outspoken about their issues with the PlayStation 2, [[Lorne Lanning]] had decided that, because so few details had been revealed about the emerging consoles’ online infrastructures, &amp;#039;&amp;#039;Hand of Odd&amp;#039;&amp;#039; would remain in pre-production while the studio focused on &amp;#039;&amp;#039;Munch’s Oddysee&amp;#039;&amp;#039; and its immediate sequel, &amp;#039;&amp;#039;[[Oddworld: Munch’s Exoddus]]&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references&amp;gt;&lt;br /&gt;
&amp;lt;ref name=&amp;quot;noFacebook&amp;quot;&amp;gt;Just Add Water (29 April 2011). ‘&amp;lt;a href=&amp;quot;https://twitter.com/jawltd/status/63877835412082689&amp;quot;&amp;gt;@w_e_sayers no, we did not mention Facebook.&amp;lt;/a&amp;gt;’. Twitter.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;PSNation&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Interview by Glenn Percival, Joel Sherfinski and Josh Langford. ‘&amp;lt;a href=&amp;quot;http://www.psnation.org/2011/04/28/episode-213-the-end-is-odd/&amp;quot;&amp;gt;The End Is… Odd?&amp;lt;/a&amp;gt;’. Episode 213 of &amp;#039;&amp;#039;PSNation Podcast&amp;#039;&amp;#039;. PSNation Podcast.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;eurogamer&amp;quot;&amp;gt;Yin-Poole, Wesley (29 April 2011). ‘&amp;lt;a href=&amp;quot;http://www.eurogamer.net/articles/2011-04-29-jaw-revives-oddword-hand-of-odd&amp;quot;&amp;gt;JAW revives Oddworld: Hand of Odd&amp;lt;/a&amp;gt;’. &amp;#039;&amp;#039;Eurogamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;Ivan1&amp;quot;&amp;gt;Lanning, Lorne (1 October 1999). ‘&amp;lt;a href=&amp;quot;http://www.mastergamer.com/featuresinterviewodd.html&amp;quot;&amp;gt;An Interview With Oddworld Inhabitants&amp;lt;/a&amp;gt;’ by Ivan Trembow. &amp;#039;&amp;#039;Master Gamer&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;GameCityNights&amp;quot;&amp;gt;Gilray, Stewart (28 April 2011). Presentation. GameCityNights Season 2, Episode 4. Nottingham, UK.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;PS2launch&amp;quot;&amp;gt;Perry, Douglass C. (10 September 1999). ‘&amp;lt;a href=&amp;quot;http://uk.ps2.ign.com/articles/072/072921p1.html&amp;quot;&amp;gt;Call It PlayStation 2&amp;lt;/a&amp;gt;’. &amp;#039;&amp;#039;IGN&amp;#039;&amp;#039;.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;e3pamphlet&amp;quot;&amp;gt;Oddworld Inhabitants (13 May 1999). Pamphlet distributed at the Electronic Entertainment Expo 1999. Los Angeles Convention Center, Los Angeles, California.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;e3directory&amp;quot;&amp;gt;Electronic Entertainment Expo (12 May 1999). E3 1999 Directory. &amp;lt;a href=&amp;quot;http://www.giantbomb.com/e3-1999/92-3421/all-images/52-342882/directory/51-1069931/&amp;quot;&amp;gt;Scan&amp;lt;/a&amp;gt; by Marino (2 July 1999). Giant Bomb.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;HoOwebAnnounce&amp;quot;&amp;gt;Oddworld Inhabitants (May 1999?). ‘Hand of Odd’. Oddworld Inhabitants website. Archived by the &amp;lt;a href=&amp;quot;http://replay.web.archive.org/20000305235719fw_/http://www.oddworld.com/handofodd/handofodd.html&amp;quot;&amp;gt;Wayback Machine&amp;lt;/a&amp;gt; (5 March 2000) and &amp;lt;a href=&amp;quot;http://oddworldlibrary.net/archives/scriptures/website/INsOMNIOUS/Hand_of_Odd.php&amp;quot;&amp;gt;Oddworld Scriptures&amp;lt;/a&amp;gt; (17 August 2008).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ref name=&amp;quot;ngo&amp;quot;&amp;gt;Next-Generation Online (14 May 1999). ‘&amp;lt;a href=&amp;quot;http://classic-web.archive.org/web/19991113222956/http://www.next-generation.com/jsmid/news/6634.html&amp;quot;&amp;gt;Oddworld Inhabitants Talks PlayStation 2&amp;lt;/a&amp;gt;’. &amp;#039;&amp;#039;Next-Generation Online&amp;#039;&amp;#039;. Imagine Publishing: Brisbane, California. Archived by the Wayback Machine (13 November 1999).&amp;lt;/ref&amp;gt;&lt;br /&gt;
&amp;lt;/references&amp;gt;&lt;br /&gt;
[[Category:Unreleased Oddworld videogames]]&lt;/div&gt;</summary>
		<author><name>Max</name></author>
	</entry>
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