Oddworld: Stranger's Wrath HD: Difference between revisions
No edit summary |
m (Fixing special characters in title and links; adding cite, abbr and dfn elements; formatting references) |
||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
''' | {{DISPLAYTITLE:<cite>Oddworld: Stranger’s Wrath HD</cite>}} | ||
'''<cite>Oddworld: Stranger’s Wrath <dfn><abbr title="High Definition">HD</abbr></dfn></cite>''' is a remastered version of the original 2005 [[Xbox]] game <cite>[[Oddworld: Stranger's Wrath|Oddworld: Stranger’s Wrath]]</cite>. It was developed by [[Just Add Water]] and published by [[Oddworld Inhabitants]]. It was released on the [[PlayStation Network]] for [[PlayStation 3]] in December 2011 and will be released for [[PC]] and [[PlayStation Vita]] in 2012. | |||
The game | The game is also referred to as '''<cite>Stranger <abbr>HD</abbr></cite>''' or '''<abbr title="Stranger’s Wrath HD">SWHD</cite>'''. | ||
== Changes == | == Changes == | ||
The | The biggest changes made to <cite>Stranger’s Wrath <abbr>HD</abbr></cite> are its increased video resolution and improved audio, character and environment quality; the menus were rebuilt based on original designs by Oddworld Inhabitants; a number of easter eggs and unlockable media galleries were added; and refinements were made to the game’s achievements and difficulty, including the introduction of difficulty settings.<ref name="changelist"/> | ||
=== Display === | |||
; Menus, gameplay and <abbr>FMVs</abbr> now mostly run at 720p.<ref name="makingof"/>{{rp|13}} | |||
: The original <cite>[[Oddworld: Stranger’s Wrath|Oddworld: Stranger’s Wrath]]</cite>’s <dfn><abbr title="Full Motion Videos">FMVs</abbr></dfn> ran at 640 × 370. | |||
: The three fortune teller sequences were left untouched.<ref name="oldteller"/> | |||
: The story-based <abbr>FMVs</abbr> were rendered from 720 × 416 <dfn><abbr title="Tagged Image File Format">TIFF</abbr></dfn>s. | |||
: The main menu background is 720p, with the matte painting extended by [[Dugan Jackson]]. | |||
: The original <abbr title="Computer Graphics">CG</abbr> compositing tool and scripts, Shake v2.51, were found and run on a Windows XP virtual machine to render the revised credits <abbr>FMV</abbr> at 720p. | |||
; 60 <abbr>FPS</abbr><ref name="makingof"/>{{rp|10}} | |||
: Gameplay almost constantly runs at 60 <dfn><abbr title="Frames Per Second">FPS</abbr></dfn>, although slowdown is present in some areas.<ref name="slowdown1"/><ref name="slowdown2"/> | |||
: The triple buffering feature of <dfn><abbr title="PlayStation Graphics Library">PSGL</abbr></dfn> meant that when frame rates drop, it’s to 40 <abbr>FPS</abbr> rather than 30 <abbr>FPS</abbr>. | |||
: <dfn><abbr title="Picture Processing Units">PPU</abbr></dfn> memory was quickly filled by the larger assets, so textures and meshes were transfered to RSX local memory, with scene sorting added to increase RSX performance. | |||
: Decorators are batched according to instance type and rendered together instead of individually. | |||
: The particle systems optimized for DirectX had to have custom renderers written using instancing. | |||
; <abbr>MLAA</abbr><ref name="makingof"/>{{rp|15–16}} | |||
: Unlike <dfn><abbr title="Multisample anti-aliasing">MSAA</abbr></dfn>, <dfn><abbr title="Morphological anti-aliasing">MLAA</abbr></dfn> doesn’t impact on RXS performance, and produced a better result than <dfn><abbr title="Fast approximate anti-aliasing">FXAA</abbr>, while making use of the relatively unused <dfn><abbr title="Synergistic Processing Units">SPUs</abbr></dfn>. | |||
: For fogging and post-rendering effects, the <abbr>MLAA</abbr> was mostly applied to <abbr>PSGL</abbr> textures, which required making changes to the EDGE libraries. | |||
: When <abbr>MLAA</abbr> was applied to the final rendered frame, artefacts were produced in the <dfn><abbr title="Graphical user interface">GUI</abbr></dfn>, so <abbr>MLAA</abbr> was applied to the 3D render only, with the <abbr>GUI</abbr> overlain. | |||
; Textured stamina and bounty bars<ref name="changelist"/> | |||
: Original unused textures were found in the code and activated. | |||
=== Assets === | === Assets === | ||
; Improved character models | |||
: 84 character models were improved with increased polygon counts and higher texture resolutions.<ref name="changelist"/> | |||
: The existing pipeline required Maya 4.5-specific plugins, so models recreated in Maya 2011 had first to be pulled in Maya 4.5 before being exported to the game. | |||
: The Stranger was increased from his 3161-polygon Xbox model<ref name="dev1pic"/> to a 20 000-polygon model by downgrading his 500 000-polygon <abbr>CG</abbr> model.<ref name="dev2"/> | |||
: The first [[Live Ammo]] model to be remade, the [[Fuzzle]] was remade from scratch because a high enough original model could not be found to work with.<ref name="dev2"/> | |||
=== Menus === | === Menus === | ||
=== Extras === | === Extras === | ||
For a list of achievements in Stranger’s Wrath HD, see [[Achievements in Oddworld: Stranger’s Wrath]]. | For a list of achievements in <cite>Stranger’s Wrath HD</cite>, see [[Oddworld: Stranger's Wrath/Achievements|Achievements in <cite>Oddworld: Stranger’s Wrath</cite>]]. | ||
== History == | == History == | ||
Just Add Water announced | Just Add Water announced <cite>Stranger HD</cite> on their website on 3 September 2010, reporting the game would be released digitally for PlayStation 3 at Easter 2011. The press release declared that the remaster would feature ‘<q cite="www.jawltd.com/?p=574">720p visuals; much more detail in the characters; normal mapping and self-shadowing; re-mastered dialogue, support for PlayStation®Move; and additional bonus material</q>’.<ref name="SWHDannounce"/> | ||
== Platforms == | == Platforms == | ||
Although the announcement of | Although the announcement of <cite>Stranger’s Wrath HD</cite> only explicitly named PlayStation 3 as a release platform,<ref name="SWHDannounce"/> within a month Just Add Water clarified that they were talking to Microsoft about releasing also on Xbox 360, but that the final decision was not theirs to make.<ref name="X360maybe"/> As of December 2011, this is still the case.<ref name="X360stillmaybe"/> | ||
<cite>Stranger HD</cite> can’t be published on Xbox Live Arcade because <dfn><abbr title="Xbox Live Arcade">XBLA</abbr></dfn> titles have a 2 <dfn><abbr title="Gibibyte">GiB</abbr></dfn> size limit,{{citation needed}} while the original <cite>Stranger’s Wrath</cite> is 2.1 <abbr>GiB</abbr><ref name="X360maybe"/> and the <abbr>HD</abbr> remaster is 3.2 <abbr>GiB</abbr>.{{citation needed}} The game can’t be published through Games On Demand because Oddworld Inhabitants have not previously published on Xbox two videogames selling more than ten thousand units.{{citation needed}} | |||
Users who already own | Users who already own <cite>Stranger’s Wrath</cite> on [[Steam]] will automatically have their game patched with the <abbr>HD</abbr> updates 2–3 months after the PlayStation 3 release,{{citation needed}} which is roughly the end of <dfn><abbr title="First quarter">Q1</abbr></dfn> 2012. | ||
== References == | == References == | ||
<references> | <references> | ||
<ref name="SWHDannounce">Just Add Water (3 September 2010). ‘[http://www.jawltd.com/?p=574 Do be a Stranger – Oddworld returns!]’. News. Just Add Water official website.</ref> | <ref name="SWHDannounce">'''Just Add Water (3 September 2010)'''. ‘[http://www.jawltd.com/?p=574 Do be a Stranger – Oddworld returns!]’. News. Just Add Water official website.</ref> | ||
<ref name="X360maybe">'''Just Add Water (27 September 2010)'''. ‘[http://www.jawltd.com/?p=630 Xbox360 yes/no?]’. News. Just Add Water official website.</ref> | |||
<ref name="X360stillmaybe">'''Alf (19 December 2011)'''. [http://www.oddworld.com/?p=1190&cpage=2#comment-6897 Reply to comment by EEB] on ‘Stranger’s Wrath HD release dates’. Blog. Oddworld Inhabitants official website.</ref> | |||
<ref name="changelist">'''Just Add Water (17 November 2011)'''. ‘[http://www.jawltd.com/?p=967 Stranger’s Wrath HD – Development Complete!]’. News. Just Add Water website.</ref> | |||
<ref name="oldteller">'''H., Vaughn (20 December 2011)'''. ‘[http://thegamershub.net/2011/12/oddworld-strangers-wrath-review/ Oddworld: Strangers Wrath Review]’, paragraph 4. TheGamersHub.</ref> | |||
<ref name="slowdown1">'''Lee, Dan (20 December 2011)'''. ‘[http://www.thesixthaxis.com/2011/12/20/oddworld-strangers-wrath-hd-review/ Oddworld: Stranger’s Wrath HD Review]’, paragraph 15. TheSixthAxis.</ref> | |||
<ref name="slowdown2">'''Feltham, Jamie (20 December 2011)'''. ‘[http://www.thatvideogameblog.com/2011/12/20/review-oddworld-strangers-wrath-hd-ps3/ Review / Oddworld: Stranger’s Wrath HD (PS3)]’, paragraph 11. That VideoGame Blog.</ref> | |||
<ref name="makingof">'''Caslin, Steven & Gilray, Stewart (28 January 2012)'''. ‘[http://www.eurogamer.net/articles/digitalfoundry-the-making-of-oddworld-strangers-wrath-hd The Making of Oddworld: Stranger's Wrath HD]’ interview by Richard Leadbetter. Digital Foundry. Eurogamer.</ref> | |||
<ref name="dev1pic">'''Just Add Water (16 September 2010)'''. ‘[http://www.oddworld.com/wp-content/uploads/2011/11/StrangerComparison1.jpg Stranger Variations]’, image in ‘[http://www.oddworld.com/2010/09/strangers-wrath-hd-dev-diary-1/ Stranger’s Wrath HD – Dev Diary 1]’. Oddworld Inhabitants and Just Add Water websites.</ref> | |||
<ref name=" | <ref name="dev2">'''Just Add Water (8 October 2010)'''. ‘[http://www.oddworld.com/2010/10/strangers-wrath-hd-dev-diary-2/ Stranger’s Wrath HD – Dev Diary 2]’ by Antony Ward. Oddworld Inhabitants and Just Add Water websites.</ref> | ||
</references> | </references> | ||
[[Category:Oddworld videogames]] | [[Category:Oddworld videogames]] |
Latest revision as of 11:33, 18 July 2019
Oddworld: Stranger’s Wrath HD is a remastered version of the original 2005 Xbox game Oddworld: Stranger’s Wrath. It was developed by Just Add Water and published by Oddworld Inhabitants. It was released on the PlayStation Network for PlayStation 3 in December 2011 and will be released for PC and PlayStation Vita in 2012.
The game is also referred to as Stranger HD or SWHD.
Changes
The biggest changes made to Stranger’s Wrath HD are its increased video resolution and improved audio, character and environment quality; the menus were rebuilt based on original designs by Oddworld Inhabitants; a number of easter eggs and unlockable media galleries were added; and refinements were made to the game’s achievements and difficulty, including the introduction of difficulty settings.[1]
Display
- Menus, gameplay and FMVs now mostly run at 720p.[2]:13
- The original Oddworld: Stranger’s Wrath’s FMVs ran at 640 × 370.
- The three fortune teller sequences were left untouched.[3]
- The story-based FMVs were rendered from 720 × 416 TIFFs.
- The main menu background is 720p, with the matte painting extended by Dugan Jackson.
- The original CG compositing tool and scripts, Shake v2.51, were found and run on a Windows XP virtual machine to render the revised credits FMV at 720p.
- 60 FPS[2]:10
- Gameplay almost constantly runs at 60 FPS, although slowdown is present in some areas.[4][5]
- The triple buffering feature of PSGL meant that when frame rates drop, it’s to 40 FPS rather than 30 FPS.
- PPU memory was quickly filled by the larger assets, so textures and meshes were transfered to RSX local memory, with scene sorting added to increase RSX performance.
- Decorators are batched according to instance type and rendered together instead of individually.
- The particle systems optimized for DirectX had to have custom renderers written using instancing.
- MLAA[2]:15–16
- Unlike MSAA, MLAA doesn’t impact on RXS performance, and produced a better result than FXAA, while making use of the relatively unused SPUs.
- For fogging and post-rendering effects, the MLAA was mostly applied to PSGL textures, which required making changes to the EDGE libraries.
- When MLAA was applied to the final rendered frame, artefacts were produced in the GUI, so MLAA was applied to the 3D render only, with the GUI overlain.
- Textured stamina and bounty bars[1]
- Original unused textures were found in the code and activated.
Assets
- Improved character models
- 84 character models were improved with increased polygon counts and higher texture resolutions.[1]
- The existing pipeline required Maya 4.5-specific plugins, so models recreated in Maya 2011 had first to be pulled in Maya 4.5 before being exported to the game.
- The Stranger was increased from his 3161-polygon Xbox model[6] to a 20 000-polygon model by downgrading his 500 000-polygon CG model.[7]
- The first Live Ammo model to be remade, the Fuzzle was remade from scratch because a high enough original model could not be found to work with.[7]
Menus
Extras
For a list of achievements in Stranger’s Wrath HD, see Achievements in Oddworld: Stranger’s Wrath.
History
Just Add Water announced Stranger HD on their website on 3 September 2010, reporting the game would be released digitally for PlayStation 3 at Easter 2011. The press release declared that the remaster would feature ‘720p visuals; much more detail in the characters; normal mapping and self-shadowing; re-mastered dialogue, support for PlayStation®Move; and additional bonus material
’.[8]
Platforms
Although the announcement of Stranger’s Wrath HD only explicitly named PlayStation 3 as a release platform,[8] within a month Just Add Water clarified that they were talking to Microsoft about releasing also on Xbox 360, but that the final decision was not theirs to make.[9] As of December 2011, this is still the case.[10]
Stranger HD can’t be published on Xbox Live Arcade because XBLA titles have a 2 GiB size limit,[citation needed] while the original Stranger’s Wrath is 2.1 GiB[9] and the HD remaster is 3.2 GiB.[citation needed] The game can’t be published through Games On Demand because Oddworld Inhabitants have not previously published on Xbox two videogames selling more than ten thousand units.[citation needed]
Users who already own Stranger’s Wrath on Steam will automatically have their game patched with the HD updates 2–3 months after the PlayStation 3 release,[citation needed] which is roughly the end of Q1 2012.
References
- ↑ a b c Just Add Water (17 November 2011). ‘Stranger’s Wrath HD – Development Complete!’. News. Just Add Water website.
- ↑ a b c Caslin, Steven & Gilray, Stewart (28 January 2012). ‘The Making of Oddworld: Stranger's Wrath HD’ interview by Richard Leadbetter. Digital Foundry. Eurogamer.
- ↑ H., Vaughn (20 December 2011). ‘Oddworld: Strangers Wrath Review’, paragraph 4. TheGamersHub.
- ↑ Lee, Dan (20 December 2011). ‘Oddworld: Stranger’s Wrath HD Review’, paragraph 15. TheSixthAxis.
- ↑ Feltham, Jamie (20 December 2011). ‘Review / Oddworld: Stranger’s Wrath HD (PS3)’, paragraph 11. That VideoGame Blog.
- ↑ Just Add Water (16 September 2010). ‘Stranger Variations’, image in ‘Stranger’s Wrath HD – Dev Diary 1’. Oddworld Inhabitants and Just Add Water websites.
- ↑ a b Just Add Water (8 October 2010). ‘Stranger’s Wrath HD – Dev Diary 2’ by Antony Ward. Oddworld Inhabitants and Just Add Water websites.
- ↑ a b Just Add Water (3 September 2010). ‘Do be a Stranger – Oddworld returns!’. News. Just Add Water official website.
- ↑ a b Just Add Water (27 September 2010). ‘Xbox360 yes/no?’. News. Just Add Water official website.
- ↑ Alf (19 December 2011). Reply to comment by EEB on ‘Stranger’s Wrath HD release dates’. Blog. Oddworld Inhabitants official website.