Archive:Munch's Oddysee Designer Diaries on PlayNOW!: Difference between revisions
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PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor. | PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor. | ||
* [PlayNOW!_-_3_-_Jumping_to_Conclusions | Oddworld: Game Design Diary Part 3]] | * [[PlayNOW!_-_3_-_Jumping_to_Conclusions | Oddworld: Game Design Diary Part 3]] | ||
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor. | It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor. | ||
* [[PlayNOW!_-_4_-_The_Moral_of_the_Story | Oddworld: Game Design Diary Part 4]] | * [[PlayNOW!_-_4_-_The_Moral_of_the_Story | Oddworld: Game Design Diary Part 4]] | ||
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor. | Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor. |
Revision as of 10:37, 13 April 2017
Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor.
PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor.
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor.
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor.