Archive:Munch's Oddysee Designer Diaries on PlayNOW!: Difference between revisions
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* Format: Publised Online | * Format: Publised Online | ||
= | = The Designer Diaries= | ||
* [[PlayNOW!_-_1_-_The_Department | Part 1: The Department]] | |||
* [[PlayNOW!_-_1_-_The_Department | | |||
Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor. | Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor. | ||
* [[PlayNOW!_-_2_-_Order_vs._Chaos | | * [[PlayNOW!_-_2_-_Order_vs._Chaos | Part 2: Order vs. Chaos]] | ||
PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor. | PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor. | ||
* [[PlayNOW!_-_3_-_Jumping_to_Conclusions | | * [[PlayNOW!_-_3_-_Jumping_to_Conclusions | Part 3: Jumping to Conclusions ]] | ||
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor. | It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor. | ||
* [[PlayNOW!_-_4_-_The_Moral_of_the_Story | | * [[PlayNOW!_-_4_-_The_Moral_of_the_Story | Part 4: The Moral of the Story]] | ||
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor. | Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor. | ||
* [[Archive:PlayNOW!_-_5_-_Crossing_Over | Part 5: Crossing Over]] | |||
* [[Archive:Designing_a_Region | Part 6: Designing a Region]] — Note: Part 6 is the same as the article published on Videogames.com. | |||
* [[Archive:PlayNOW!_-_7_-_Through_The_Eyes_Of_A_Glukkon | Part 7: Through The Eyes Of A Glukkon]] | |||
* [[Archive:PlayNOW!_-_8_-_The_Work_Of_A_Lifetime | Part 8: The Work Of A Lifetime]] | |||
* [[Archive:PlayNOW!_-_9_-_Dress_Rehearsal | Part 9: Dress Rehearsal]] | |||
[[Category:Archives]] | [[Category:Archives]] | ||
[[Category:Designer_Diaries]] | [[Category:Designer_Diaries]] |
Latest revision as of 08:17, 20 May 2024
Description
About
- Published: ?
- Host: Playnow.com.au
- Author: Paul O’Connor
- Game: Oddworld: Munch's Oddysee
- Format: Publised Online
The Designer Diaries
Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor.
PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor.
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor.
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor.
- Part 6: Designing a Region — Note: Part 6 is the same as the article published on Videogames.com.