Archive:Munch's Oddysee Designer Diaries on PlayNOW!: Difference between revisions

From Oddworld Library
(Added links to the new dev. diary articles.)
 
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* Format: Publised Online
* Format: Publised Online


== Notes ==
= The Designer Diaries=


Unfortunately, we were unable to recover the second half of the three first designer diaries. <br>
* [[PlayNOW!_-_1_-_The_Department | Part 1: The Department]]
If you have a copy, please let us know.
 
= The Designer Diaries=
<br>
* [[PlayNOW!_-_1_-_The_Department | Oddworld: Game Design Diary Part 1]]
Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor.
Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor.


* [[PlayNOW!_-_2_-_Order_vs._Chaos | Oddworld: Game Design Diary Part 2]]
* [[PlayNOW!_-_2_-_Order_vs._Chaos | Part 2: Order vs. Chaos]]
PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor.
PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor.


* [[PlayNOW!_-_3_-_Jumping_to_Conclusions | Oddworld: Game Design Diary Part 3]]
* [[PlayNOW!_-_3_-_Jumping_to_Conclusions | Part 3: Jumping to Conclusions ]]
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor.
It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor.


* [[PlayNOW!_-_4_-_The_Moral_of_the_Story | Oddworld: Game Design Diary Part 4]]
* [[PlayNOW!_-_4_-_The_Moral_of_the_Story | Part 4: The Moral of the Story]]
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor.
Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor.
* [[Archive:PlayNOW!_-_5_-_Crossing_Over | Part 5: Crossing Over]]
* [[Archive:Designing_a_Region | Part 6: Designing a Region]] — Note: Part 6 is the same as the article published on Videogames.com.
* [[Archive:PlayNOW!_-_7_-_Through_The_Eyes_Of_A_Glukkon | Part 7: Through The Eyes Of A Glukkon]]
* [[Archive:PlayNOW!_-_8_-_The_Work_Of_A_Lifetime | Part 8: The Work Of A Lifetime]]
* [[Archive:PlayNOW!_-_9_-_Dress_Rehearsal | Part 9: Dress Rehearsal]]


[[Category:Archives]]
[[Category:Archives]]
[[Category:Designer_Diaries]]
[[Category:Designer_Diaries]]

Latest revision as of 08:17, 20 May 2024

Description

About

  • Published: ?
  • Host: Playnow.com.au
  • Author: Paul O’Connor
  • Game: Oddworld: Munch's Oddysee
  • Format: Publised Online

The Designer Diaries

Here is the first installment of the Oddworld: Munch’s Oddysee developer diary courtesy of senior game designer Paul O’Connor.

PlayNOW! presents the second instalment in the Oddworld: Munch’s Oddysee developer diary, courtesy of senior game designer Paul O’Connor.

It’s time for the third instalment of the Oddworld: Munch’s Oddysee developer diary, courtesy of that Oddworld Inhabitant, Paul O’Connor.

Time to again catch up with the Oddworld team, as we gratefully devour the musing of PlayNOW! Developer diary contributor, Oddworld game designer Paul O’Connor.