Archive:Dear Alf 01/q1/answer

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Revision as of 16:50, 18 August 2024 by Wil (talk | contribs) (Created page with "<div class="answer"> <p><b>Alf:</b> <cite class="videogame HandOfOdd">Hand of Odd</cite> is about us using the technology of <cite class="videogame MunchsOddysee">Munch</cite>, enhancing upon it, and bringing it into the multiplayer world of gaming. How many players will be able to interact at one time is still yet to be determined. If we can get 8 players at one time for <cite class="videogame HandOfOdd">Hand of Odd</cite> we will be happy. It will be enough. If we can...")
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Alf: Hand of Odd is about us using the technology of Munch, enhancing upon it, and bringing it into the multiplayer world of gaming. How many players will be able to interact at one time is still yet to be determined. If we can get 8 players at one time for Hand of Odd we will be happy. It will be enough. If we can get more we will be ecstatic. Hand of Odd will not be an online community in the way that Everquest or Ultima Online are. But we do plan to take advantage of features like downloadable units that will help to keep the world fresh even after it's been out there awhile. Our most important function will be speed. We'll take advantage of as much as we can until update rates become an issue. There as so many questions that relate to the multiplayer Internet capabilities that are yet to be answered technically, that we can't lock down to the degree that we would like yet.