Max

Atusiya delivers

Story 56 reported by Max on
Wednesday, 28th January 2004 at 2·50 a.m. GMT

Forum superstar atusiya@ has provided more than enough news for an update. Firstly, there’s an article at millimeter, the professional resource for production and post, regarding AI technology used to produce Peter Jackson’s The Two Towers. Programs such as Steven Regelous’s Massive and John Alitt’s Grunt (General Renderer of Unlimited Numbers of Things) have enabled WETA Digital to create huge armies of characters (called agents) that interact fully with each other through what they see and feel. The ultimate goodness is that Lorne Lanning represented the videogame industry in the article, and spoke of how code could be used to drive movement in characters. Read Atushi’s thread (along with oddguy’s fabulous summary) here.

Furthermore, atusiya@ has discovered a plethora of Oddworld‐related pages at loonygames, including an interview with Lorne about Munch’s Oddysee from 1998, a report from 1999’s E3 (including three beautiful logos, and information on side projects, action figures and a motion picture on page 2), talk of OWI liscensing the Unreal engine for MO along with a very flattering review of AO, a comparative study of AO and Interstate ’76, and a review of AE. Here’s the thread for that.

On top of all that, Atushi has found a second Abe Babe!

Finally, in our Abe Babe’s recruitment topic, oddguy has discovered an obscure reference to Oddworld Inhabitants in a political article at the San Luis Obispo Tribune. However, I have never heard of an Andrew H. Card working at Oddworld Inhabitants.

Sources: Atusi

Permalink
Discuss on the Oddworld Forums

Stories from January 2004
Headlines from 2004