Lorne elaborates to Edge on why focus on films
Lorne Lanning has elaborated on his motives for shutting down Oddworld Inhabitants’ game development team and moving to Berkeley to concentrate on CGI feature films.
Edge Online has published ‘Why Oddworld’s Lorne Lanning gave up games for movies’, taken from the Christmas 2006 issue of Edge, in which Lorne talks further about the potential of games as a medium for storytelling versus its technological drawbacks, its differences from the Hollywood production model, and the roles that customisation, community, and the transfer of ideas have in entertainment’s success in competing for people’s leisure time.
Speaking briefly on the upcoming film Citizen Siege, Lorne says:
I don’t want to get too much into it, as it would just open up speculation—it would be kinda like all the speculation when we closed the studio—‘Lorne Lanning quits games!’ again, y’know? And how people say I’m confused because one day I want to make games, the next day films… I’d love the details to only start emerging when you’re watching the trailer.