November 2006
Odd vs. God podcast
Gamasutra has published a podcast of the ‘Odd vs. God’ session that took place at the Game Developers Conference 2006. According to Gamasutra:
Over the course of the hour, Lanning speaks with Jaffe on a variety of development issues, including creating concepts and getting them through the green light phase, production and maintaining good relationships with the team members, the future of games as a medium, and life as a designer.
Sources: Gamasutra
Technology impedes meaningful games
Lorne Lanning is continuing to voice his beliefs that the need for video game developers to continually rewrite their technologies is preventing them from releasing titles that can be as culturally important as works in other media can be.
Speaking to GamesIndustry.biz at the recent GameCity festival, Lorne reiterated his praise of Nintendo’s Wii for its ‘evolutionary’ technology, and points to the Video Game Voters Network as evidence that the video game industry is not producing the interactive equivalents of the original Star Wars trilogy or Pink Floyd’s The Wall that consumers want.
What we have is some really great games, but how many people are walking away from our games and never forgetting them for the rest of their lives because it showed them something that wouldn’t get elsewhere? Something that influenced lives the way that Apocalypse Now [did?]
The second part to Matt Martin’s interview with Lorne will be posted on GamesIndustry.biz tomorrow.
OddBlog meets Lorne & Sherry
Max and Xavier of The Oddworld Library were fortunate enough to meet Lorne Lanning and Sherry McKenna, the co‐founders of Oddworld Inhabitants, during the inaugural GameCity festival in Nottingham. Our report on this rare privilege can now be found amongst OddBlog’s Specials.