Oddworld: Soulstorm/credits: Difference between revisions
(Made changes per Soulstorm patch 1.13; minor spelling corrections) |
(Added note and ref for Joe Benny's role, minor change to capitalization of ref tags) |
||
(One intermediate revision by the same user not shown) | |||
Line 1: | Line 1: | ||
{{DISPLAYTITLE:<cite>Oddworld: Soulstorm</cite> credits}} | {{DISPLAYTITLE:<cite>Oddworld: Soulstorm</cite> credits}} | ||
== Oddworld Inhabitants == | == Oddworld Inhabitants == | ||
Line 33: | Line 32: | ||
: Matty Plays: [[Matthew Schroeder]] | : Matty Plays: [[Matthew Schroeder]] | ||
: [[Dean Dobbs]] | : [[Dean Dobbs]] | ||
: [[James Stephanie Sterling]] | : [[James Stephanie Sterling]]<ref name="Stirling"/><ref name="Patch6"/><ref name="James Stephanie Sterling" group="Note"/> | ||
: Yogscast: [[Lewis Brindley]] | : Yogscast: [[Lewis Brindley]] | ||
: [[Greg Miller]] | : [[Greg Miller]] | ||
Line 39: | Line 38: | ||
: The Rad Brad: [[Brad Lamar Colburn]] | : The Rad Brad: [[Brad Lamar Colburn]] | ||
; Additional Mudokon voices | ; Additional Mudokon voices | ||
Line 54: | Line 52: | ||
; Junior Environment Artist | ; Junior Environment Artist | ||
: [[Siân Knight]]< | : [[Siân Knight]]<ref name="Knight"/><ref name="Sian Knight" group="Note"/> | ||
; <abbr title="quality assurance">QA</abbr> | ; <abbr title="quality assurance">QA</abbr> | ||
Line 62: | Line 60: | ||
: [[Bernice Wakefield]] | : [[Bernice Wakefield]] | ||
== Oscar Mike Media == | == Oscar Mike Media == | ||
Line 115: | Line 112: | ||
: [[Mike Arkin]] | : [[Mike Arkin]] | ||
; | ; Engineers<ref name="Big Boat Engineers" group="Note"/> | ||
: [[Craig Murray]] | : [[Craig Murray]] | ||
: [[Brian Lloyd]] | : [[Brian Lloyd]] | ||
== Free Range Games == | == Free Range Games == | ||
Line 151: | Line 147: | ||
; Additional Cinematic Character Art | ; Additional Cinematic Character Art | ||
: [[Streamline Media Group, Inc]]< | : [[Streamline Media Group, Inc]]<ref name="Patch6"/><ref name="Streamline Media Group" group="Note"/> | ||
; Principal Cinematic Environment Artist | ; Principal Cinematic Environment Artist | ||
Line 168: | Line 164: | ||
; In Game Cinematic Sound Design | ; In Game Cinematic Sound Design | ||
: [[Alexander Brandon]] | : [[Alexander Brandon]] | ||
== Superseed Studios == | == Superseed Studios == | ||
Line 310: | Line 304: | ||
; Commuity Manager | ; Commuity Manager | ||
: [[Ashley | : [[Ashley Hackett]]<ref name="Ashley Hackett" group="Note"/> | ||
; Marketing Consultant | ; Marketing Consultant | ||
Line 324: | Line 318: | ||
; Special Thanks | ; Special Thanks | ||
: [[Michael Winters]] | : [[Michael Winters]] | ||
: [[Joe Benny]] | : [[Joe Benny]]<ref name="LinkedIn Joe Benny"/><ref name="Joe Benny" group="Note"/> | ||
: [[Michael Theiler]] | : [[Michael Theiler]] | ||
: [[Xioa'an Li]]< | : [[Xioa'an Li]]<ref name="Patch6"/><ref name="Xioa'an Li" group="Note"/> | ||
; Rigging <abbr title="Technical Director">TD</abbr> | ; Rigging <abbr title="Technical Director">TD</abbr> | ||
: [[Justin Callanan]] | : [[Justin Callanan]] | ||
: [[Maurice Hoffman]] | : [[Maurice Hoffman]] | ||
== Globalstep == | == Globalstep == | ||
Line 344: | Line 336: | ||
: [[Sanjiv Ahluwalia]] | : [[Sanjiv Ahluwalia]] | ||
: [[Luke Benton]] | : [[Luke Benton]] | ||
: [[Bernny Mwamba]]<ref name="Patch6"/> | : [[Bernny Mwamba]]<ref name="Patch6"/><ref name="Bernny Mwamba" group="Note"/> | ||
== Gamescribes (Localization) == | == Gamescribes (Localization) == | ||
Line 379: | Line 371: | ||
: [[Yves Bléhaut]] | : [[Yves Bléhaut]] | ||
: [[Vincent Porries]] | : [[Vincent Porries]] | ||
== Pocket Sized Hands == | |||
; Engineering | |||
: [[Alan Yeats]]<ref name="Alan Yeats" group="Note"/> | |||
== Sony == | == Sony == | ||
Line 416: | Line 412: | ||
: [[Veronica Liu]] | : [[Veronica Liu]] | ||
: [[Mitch Meara]] | : [[Mitch Meara]] | ||
: [[K. L. Smith]] | : [[K.L. Smith]] | ||
== Unity == | == Unity == | ||
Line 442: | Line 438: | ||
== Special Thanks == | == Special Thanks == | ||
: [[Kristofer Eggleston]] | : [[Kristofer Eggleston]] | ||
: [[Eiden Alexander]]< | : [[Eiden Alexander]]<ref name="Eiden Alexander" group="Note"/> | ||
: [[Jean-François Madore]] | : [[Jean-François Madore]] | ||
: [[Michel Champoux Jr]] | : [[Michel Champoux Jr]] | ||
Line 485: | Line 481: | ||
: [[Pierre Moreau]] | : [[Pierre Moreau]] | ||
: [[Sean Brandon]] | : [[Sean Brandon]] | ||
: [[Marie- | : [[Marie-Émilie Fréchette]] | ||
: [[James Rubin]] | : [[James Rubin]] | ||
: [[Tyler Ryan]] | : [[Tyler Ryan]] | ||
Line 492: | Line 488: | ||
: [[Jean-François Tremblay]] | : [[Jean-François Tremblay]] | ||
: [[Matt Glanville]] | : [[Matt Glanville]] | ||
: [[Raphaël Mercier Leclerc]]< | : [[Raphaël Mercier Leclerc]]<ref name="Patch6"/><ref name="Raphael Mercier Leclerc" group="Note"/> | ||
: [[Tim Eldred]] | : [[Tim Eldred]] | ||
: [[Émilie Villeneuve]] | : [[Émilie Villeneuve]] | ||
Line 498: | Line 494: | ||
: [[Jimmy Lemay]] | : [[Jimmy Lemay]] | ||
: [[Tammy McDonald]] | : [[Tammy McDonald]] | ||
== In Loving Memory Of == | == In Loving Memory Of == | ||
Line 507: | Line 499: | ||
== Uncredited == | == Uncredited == | ||
A number of individuals who worked for Oddworld Inhabitants during the development of <cite>[[Oddworld: Soulstorm]]</cite> were not included in the game's credits. The most outspoken of these has been [[Eiden Alexander]], who worked as a game and level designer on <cite>Soulstorm</cite> for a year starting from <time datetime="2019-09">September 2019</time>.<ref name="EidenGameDesign"/><ref name="EidenDesignUncredited"/><ref name="Eiden Alexander LinkedIn"/> He tweeted on the day of <cite>Soulstorm</cite>'s release pointing out his exclusion from the credits, and his tweet received 25 direct replies, 15 retweets, 7 quote tweets and 62 likes,<ref name="EidenDesignUncredited"/> including direct replies from Oddworld fans [[Nemin]]<ref name="Nemin replies to Eiden"/> and [[Crashpunk]],<ref name="Crashpunk replies to Eiden"/>, and former [[Just Add Water]] developer [[Liam Jones]].<ref name="Liam replies to Eiden"/> Alexander clarified that while some of his colleagues from [[Axis Game Factory]] had been given Special Thanks in the credits, others—including [[Tobin Russell]]<ref name="TobinRussell"/> and the company itself—had not.<ref name="Uncredited"/><ref name="Eiden interview Industry Perspectives"/> | |||
The next morning, Alexander received an email from [[Oddworld Inhabitants]] informing him that they would try to add him to the credits in an upcoming patch. Alexander was added to the Special Thanks list in <cite>Soulstorm</cite>'s [[Oddworld: Soulstorm/patches#1.13|1.13 patch]], although the company Axis Game Factory had not been added, nor had any of his other previously uncredited colleagues, and his colleagues credited with Special Thanks had not been given roles in the credits.<ref name="Eiden interview Industry Perspectives"/><ref name="Patch6"/> According to Alexander, he has been informed that a list of his colleagues to be credited has been delivered to Oddworld Inhabitants,<ref name="Eiden interview Industry Perspectives"/> although they have not yet been added to <cite>Soulstorm</cite>'s credits.<ref name="Patch7"/> | |||
Another person who worked for Oddworld Inhabitants during the development of <cite>Oddworld: Soulstorm</cite> but hasn't appeared in the credits was Freelance Community Manager [[elliejoypanic|Ellie ‘elliejoypanic’]].<ref name="elliejoypanic"/> | |||
== Notes == | |||
<references group="Note"> | |||
<ref name="James Stephanie Sterling">Prior to <cite>Soulstorm</cite>'s 1.13 patch, James Stephanie Sterling's name was given in the in-game credits video as ‘Jim Stirling’. Sterling tweeted pointing out the misspelling.</ref> | |||
<ref name="Sian Knight">Siân Knight's name is given in the in-game credits video as ‘Sian Knight’ without the accent. Her accented name is taken from her ArtStation.</ref> | |||
<ref name="Big Boat Engineers">The role ‘Engineers’ was added some time after <cite>Soulstorm</cite>'s 1.13 patch. Previously, Craig Murray and Brian Lloyd had no role above their names.</ref> | |||
<ref name="Streamline Media Group">Prior to <cite>Soulstorm</cite>'s 1.13 patch, Streamline Media Group, Inc was given in the in-game credits video inside double quotation marks.</ref> | |||
<ref name="Ashley Hackett">Ashley Hackett's name was previously given as ‘Ashley Hacket’ with a single ‘t’ at the end.</ref> | |||
<ref name="Xioa'an Li">Prior to <cite>Soulstorm</cite>'s 1.13 patch, Xioa'an Li's name was given in the in-game credits video as ‘Xioa an Li’ without the apostrophe.</ref> | |||
<ref name="Bernny Mwamba">Bernny Mwamba's name was added to the credits in <cite>Soulstorm</cite>'s 1.13 patch.</ref> | |||
<ref name="Alan Yeats">Alan Yeats was previously listed without a role under Big Boat Engineers, beneath Craig Murray and Brian Lloyd. Pocket Sized Hands was not in the credits until some time after <cite>Soulstorm</cite>'s 1.13 patch, when Yeats was moved to that company any given the role of ‘Engineering’.</ref> | |||
<ref name="Eiden Alexander">Eiden Alexander's name was added to the in-game credits video with <cite>Soulstorm</cite>'s 1.13 patch. Prior to this, he had tweeted that he had been excluded from the game's credits. See ‘[[#Uncredited|Uncredited]]’ above.</ref> | |||
<ref name="Raphael Mercier Leclerc">Prior to <cite>Soulstorm</cite>'s 1.13 patch, Raphaël Mercier Leclerc's name was given in the in-game credits video as ‘Rapha l Mercier Leclerc’ with the ‘ë’ not rendered.</ref> | |||
<ref name="Joe Benny">Joe Benny's LinkedIn profile gives his role at Oddworld Inhabitants as ‘Sound Designer, Music Composer’.</ref> | |||
</references> | |||
== References == | == References == | ||
<references> | <references> | ||
<ref name="Stirling"><b>Sterling, James Stephanie (<time datetime="2021-04-07">7 April 2021</time>)</b>. ‘[https://twitter.com/JimSterling/status/1379806134643593217 Uurhhhh @OddworldInc ya got a lil' typo.]’. Tweet. @JimSterling. Twitter.</ref> | <ref name="Stirling"><b>Sterling, James Stephanie (<time datetime="2021-04-07">7 April 2021</time>)</b>. ‘[https://twitter.com/JimSterling/status/1379806134643593217 Uurhhhh @OddworldInc ya got a lil' typo.]’. Tweet. @JimSterling. Twitter.</ref> | ||
<ref name="Knight"><b>Knight, Siân</b>. [https://www.artstation.com/seducedpigeon/profile ArtStation profile]. Epic Games, Inc.</ref> | <ref name="Knight"><b>Knight, Siân</b>. [https://www.artstation.com/seducedpigeon/profile ArtStation profile]. Epic Games, Inc.</ref> | ||
<ref name="elliejoypanic"><b>El (<time datetime="2019-10-24T10:45Z">24 October 2019</time>)</b>. ‘<q>[https://twitter.com/elliejoypanic/status/1187500421901881344 <nowiki>- Part time games retail assistant/- Events manager and social media manager for game store (no extra pay or promotion)/- Unpaid games writer (alongside retail)/- Freelance Community Manager at Oddworld Inhabitants/- Community Manager at Team17/- Product Manager at Ubisoft</nowiki>]</q>’. Tweet. @elliejoypanic. Twitter.</ref> | <ref name="elliejoypanic"><b>El (<time datetime="2019-10-24T10:45Z">24 October 2019</time>)</b>. ‘<q>[https://twitter.com/elliejoypanic/status/1187500421901881344 <nowiki>- Part time games retail assistant/- Events manager and social media manager for game store (no extra pay or promotion)/- Unpaid games writer (alongside retail)/- Freelance Community Manager at Oddworld Inhabitants/- Community Manager at Team17/- Product Manager at Ubisoft</nowiki>]</q>’. Tweet. @elliejoypanic. Twitter.</ref> | ||
<ref name="EidenGameDesign"><b>Alexander, Joseph Eiden (<time datetime="2019-09-24T05:32Z">24 September 2019</time>)</b>. ‘<q>[https://twitter.com/EidenGameDesign/status/1176368766646546432 <nowiki>Excited to announce that I've been contracted to work on Oddworld: Soulstorm as a level designer! It's been a little under a month and I'm already having a blast working on the game.//https://youtu.be/6wJAdfTJZUQ//#gamedesign #gamedev</nowiki>]</q>’. Tweet. @EidenGameDesign. Twitter.</ref> | <ref name="EidenGameDesign"><b>Alexander, Joseph Eiden (<time datetime="2019-09-24T05:32Z">24 September 2019</time>)</b>. ‘<q>[https://twitter.com/EidenGameDesign/status/1176368766646546432 <nowiki>Excited to announce that I've been contracted to work on Oddworld: Soulstorm as a level designer! It's been a little under a month and I'm already having a blast working on the game.//https://youtu.be/6wJAdfTJZUQ//#gamedesign #gamedev</nowiki>]</q>’. Tweet. @EidenGameDesign. Twitter.</ref> | ||
<ref name="EidenDesignUncredited"><b>Alexander, Joseph Eiden (<time datetime="2021-04-07T01:06Z">7 April 2021</time>)</b>. ‘<q>[https://twitter.com/Eiden_Alexander/status/1379601528546205696 <nowiki>Imagine getting ur name removed from the game credits after being a designer on it for a year & having ur peers shoved into a long Special Thanks list. Would be extra ironic if a theme of the game was shoddy treatment of workers by corpos.//Happy Launch Day!/#OddworldSoulstorm</nowiki>]</q>’. Tweet. @Eiden_Alexander. Twitter.</ref> | <ref name="EidenDesignUncredited"><b>Alexander, Joseph Eiden (<time datetime="2021-04-07T01:06Z">7 April 2021</time>)</b>. ‘<q>[https://twitter.com/Eiden_Alexander/status/1379601528546205696 <nowiki>Imagine getting ur name removed from the game credits after being a designer on it for a year & having ur peers shoved into a long Special Thanks list. Would be extra ironic if a theme of the game was shoddy treatment of workers by corpos.//Happy Launch Day!/#OddworldSoulstorm</nowiki>]</q>’. Tweet. @Eiden_Alexander. Twitter.</ref> | ||
<ref name="Uncredited"><b>Alexander, Joseph Eiden (<time datetime="2021-04-07T06:56Z">7 April 2021</time>)</b>. ‘<q>[https://twitter.com/Eiden_Alexander/status/1379689595944595456 <nowiki>@TheMadJunkie I would consider that if my dev team wasn't just put into the special thanks section (the ones who did make it into the credits - I wasn't the only one cut) with no title or mention of the devteam name. We were on it for a year and the work can be seen in the trailers. 🙃 Sucks.</nowiki>]</q>’. Tweet. @Eiden_Alexander. Twitter.</ref> | <ref name="Eiden Alexander LinkedIn"> | ||
<ref name="TobinRussell"><b>Russell, Tobin (<time datetime="2021-04-07T21:19Z">7 April 2021</time>)</b>. ‘<q>[https://twitter.com/Tobin_A_Russell/status/1379906712933568513 <nowiki>@Eiden_Alexander Hey, after how rotten I was treated there I am not surprised I too was omitted. I feel like they worked really hard to prevent me from doing what I do best. Crazy times!</nowiki>]</q> | <b>Alexander, Joseph Eiden</b> | ||
<ref name="Patch6"><b>Oddworld Staff (<time datetime="2021-06-04T16:11: | Axis Game Factory. | ||
Experience. | |||
LinkedIn. | |||
</ref> | |||
<ref name="Uncredited"><b>Alexander, Joseph Eiden (<time datetime="2021-04-07T06:56Z">7 April 2021</time>)</b>. ‘<q>[https://twitter.com/Eiden_Alexander/status/1379689595944595456 <nowiki>@TheMadJunkie I would consider that if my dev team wasn't just put into the special thanks section (the ones who did make it into the credits - I wasn't the only one cut) with no title or mention of the devteam name. We were on it for a year and the work can be seen in the trailers. 🙃 Sucks.</nowiki>]</q>’. Tweet. @Eiden_Alexander. Twitter.</ref> | |||
<ref name="Nemin replies to Eiden"> | |||
<b>Nemin | |||
(<time datetime="2021-04-07T09:21:05Z" | |||
>7 April 2021</time | |||
>)</b | |||
>. | |||
[https://twitter.com/Nemin32/status/1379725910597898243 Reply to @Eiden_Alexander]. | |||
@Nemin32. | |||
Twitter. | |||
</ref> | |||
<ref name="Crashpunk replies to Eiden"> | |||
<b>Crashpunk | |||
(<time datetime="2021-04-07T10:00:30Z" | |||
>7 April 2021</time | |||
>)</b | |||
>. | |||
[https://twitter.com/Crashpunk25/status/1379735828386226177 Reply to @Eiden_Alexander]. | |||
@Crashpunk25. | |||
Twitter. | |||
</ref> | |||
<ref name="Liam replies to Eiden"> | |||
<b>Jones, Liam | |||
(<time datetime="2021-04-16T21:34:57Z" | |||
>16 April 2021</time | |||
>)</b | |||
>. | |||
[https://twitter.com/G1itcher/status/1383172085036548101 Reply to @Eiden_Alexander]. | |||
@G1itcher. | |||
Twitter. | |||
</ref> | |||
<ref name="Eiden interview Industry Perspectives"> | |||
<b>Alexander, Joseph Eiden | |||
(<time datetime="2021-04-27T16:02:52Z" | |||
>27 April 2021</time | |||
>)</b | |||
>. | |||
‘[https://seasonedgaming.com/2021/04/27/industry-perspectives-eiden-alexander-on-game-development-crunch-xbox-game-pass-and-more/ Industry Perspectives : Eiden Alexander on Game Development, Crunch, Xbox Game Pass, and More]’. | |||
Interview by Ainsley ‘Porshapwr’ Bowden. | |||
Modified <time datetime="2021-08-18T23:07:31Z" | |||
>18 August 2021</time>. | |||
Seasoned Gaming. | |||
</ref> | |||
<ref name="TobinRussell"> | |||
<b>Russell, Tobin | |||
(<time datetime="2021-04-07T21:19Z" | |||
>7 April 2021</time | |||
>)</b | |||
>. | |||
‘<q>[https://twitter.com/Tobin_A_Russell/status/1379906712933568513 <nowiki>@Eiden_Alexander Hey, after how rotten I was treated there I am not surprised I too was omitted. I feel like they worked really hard to prevent me from doing what I do best. Crazy times!</nowiki>]</q>’. | |||
Tweet. | |||
@Tobin_A_Russell. | |||
Twitter. | |||
</ref> | |||
<ref name="Patch6"> | |||
<b>Oddworld Staff | |||
(<time datetime="2021-06-04T16:11:11Z" | |||
>4 June 2021</time | |||
>)</b | |||
>. | |||
‘[http://www.oddworld.com/2021/06/oddworld-soulstorm-patch-1-13-now-available/ Oddworld: Soulstorm Patch 1.13 Now Available]’. | |||
News. | |||
Oddworld.com. | |||
Oddworld Inhabitants. | |||
</ref> | |||
<ref name="Patch7"> | |||
<b>Oddworld Staff | |||
(<time datetime="2021-12-16T19:16:36Z" | |||
>16 December 2021</time | |||
>)</b | |||
>. | |||
‘[http://www.oddworld.com/2021/12/oddworld-soulstorm-patch-1-19-now-available/ Oddworld: Soulstorm Patch 1.19 Now Available]’. | |||
News. | |||
Oddworld.com. | |||
Oddworld Inhabitants. | |||
</ref> | |||
<ref name="LinkedIn Joe Benny"> | |||
<b>Benny, Joe</b>. | |||
[https://www.linkedin.com/in/joe-benny/ Joe Benny]. | |||
LinkedIn. | |||
Accessed <time datetime="2023-05-27T23:03:15+01:00">27 May 2023</time>. | |||
</ref> | |||
</references> | </references> | ||
[[Category:Credits]] |
Latest revision as of 15:46, 27 May 2023
Oddworld Inhabitants
- Story
- Lorne Lanning
- Chairman/Executive Producer
- Sherry McKenna
- Executive Producer
- Bennie Terry III
- Business Development/Operations Executive
- Holly Newman
- Senior Producer
- Alissa Brodsky
- Executive Assistant
- Angelica M. Terry
Cast
- Abe, Alf, Aslik, Brewmaster, Molluck, Morguer, Sligs, Slig Mama
- Lorne Lanning
- Additional Slig voices
- Michael Bross
- Michael Winters
- Caddicarus: Jim Caddick
- Ace Trainer Liam: Liam Edwards
- Matty Plays: Matthew Schroeder
- Dean Dobbs
- James Stephanie Sterling[1][2][Note 1]
- Yogscast: Lewis Brindley
- Greg Miller
- Tear of Grace: Brett Tear
- The Rad Brad: Brad Lamar Colburn
- Additional Mudokon voices
- Alexander Brandon
- Sean Brandon
- Stephan Schütze
Fat Kraken Studios
- Lead Artist
- Brett Lewis
- Designer
- Martin Akehurst
- Junior Environment Artist
- Siân Knight[3][Note 2]
- Production Manager
- Bernice Wakefield
Oscar Mike Media
- Publishing Manager
- Peter Chapman
- Lead Technical Designer
- Alex Carroll
- Video Editor/Compositor
- Lewis Gaston
Titanium Studios
- Project CTO
- Jayeson Lee-Steere
- Engineering Team
- Hadyn Lander
- Hew Tromans
- Raphael Byrne
- Brendan Ragan
- Dylan Sinnott
- Elliot Bulmer
- Andrew Smith
- Thomas Williams
- Matthew Drage
- Jetha Chan
- Christopher Phillips
- Support Team
- Patrick Waring
- Aiden Lee-Steere
- Kimberly Allom
- Daffa Rizkiadi
Sabotage Studio
Big Boat Interactive
- CEO
- Mike Arkin
- Engineers[Note 3]
- Craig Murray
- Brian Lloyd
Free Range Games
- Directors
- Jon-Paul Dumont
- Dave Arnold Fernandez
- Design & Art Team
- Peđa Čačić
- Marko Kovačić
- Greg Nagel
- Michael Downing
- Mary Krefting
- Danijel Ribic
- Laura Dell
- Alex Mathis
- Chris Scholz
- Andrew Gawoski
- Ty Miyasato
- Scott Werner
- Zdravko Jakupec
Cinematics
- Lead Cinematic Artist/Cinematic Character Art
- Tom Bramall
- Cinematic Story Design/Matte Painting/Storyboards/Animatics
- Raymond Swanland
- Cinematic Animation
- Superseed Studios
- Additional Cinematic Character Art
- Streamline Media Group, Inc[2][Note 4]
- Principal Cinematic Environment Artist
- Ryan Buck @ Polypunk Studios
- Cinematic Environment Art/Props
- Fat Kraken Studios
- System Studios
- Cinematic Score
- Josh Gabriel
- Cinematic Sound Design
- Levon Louis
- In Game Cinematic Sound Design
- Alexander Brandon
Superseed Studios
- Animation Director
- Jason Shum
- Animation Team
- Ayman Moadad
- Aymeric Mezaute
- Ayoub Moulakhnif
- Billy Vu Lam
- Birte Niedermeyer
- Blair Walters Mcnaughton
- Blake Rainey
- Calvin Finley
- Chee Lau
- Christian Brierley
- Diego Oliva Monardes
- Gabi Brito
- Grace Villaroman
- Hans Carrasco
- India Barnardo
- Javier Perez Rodenas
- Johan te Grotenhuis
- Jon Saunders
- Joro Zahariev
- Kane Pickerill
- Kat Cisneros
- Luka Trinh
- Martyn Smith
- Marina Chikaliuk
- Matthias Lappe
- Masoud Ebrahimi
- Michelle Morean
- Nader Nabil
- Naeem Tahir
- Pete Paquette
- Pooja Krishnan
- Remus Low
- Rodrigo Reinoso
- Suryabhan Rathore
- Tom Pinon
- Ulises Tamayo
- Vahid Naghdi
- Wes Fujiyama
- Art
- Maxence Fleuret
Streamline Media Group Inc.
- CEO/Co-Founder
- Alexander L. Fernandez
- General Manager
- Richard Cheah
- Project Manager
- Alex Heng Cheng Khoon
- Sabine Ong Xin Yi
- Creative Director
- Renier Banninga
- Art Director
- Iman Nur
- Lead Artists
- Kelvin Hii
- Tinko Wiezorrek
- Jason Kwak
- Arun Kurup
- Environment Artists
- Armand Von Benecke
- Aleksandra Fedun
- Thivaakar Sanmuganathan
- Er Xiao Yang
- Muhammad Yusri
- Neu Teeng Chean
- Teo Chang Haw
- Saarvin Vigayan
- Toan Thanh Phan
- Sam Wei Soong
- Tan Hong Yun
- Yap Wai Mun
- Character Artists
- Adrian Barcenas
- MD Ridhwan Borha
- Dennis Batol
- Shaunak Roy
- Rigging Artist
- Chanel Novela
- Concept Artists
- Bernard Chan
- Dan Liimatta
- Chan Chai Liang
- Mauro Cerati
- VFX Artists
- Zex Chin Wei Jie
- Renier Banninga
- Lead Art QA
- Andrew James Padmanathan
- Art QA Team
- Arif Abdullah
- Mim Azman
System Studios
- CEO/Creative Director
- Justin Yun
- COO
- Scott Hitomi
- Producer
- Daisy Dumayas
- Principle Artist
- Kristopher Vita
- Art Team
- Eric Lascoña
- Mike Corros
- Glenn Arienza
- Godfrey Escota
- Romir Empino
- Carlo Rosales
- Ian Orlina
- Ammer Domingo
- Efren De Guzman
PR & Community
- PR Manager
- Jim Redner
- Commuity Manager
- Ashley Hackett[Note 5]
- Marketing Consultant
- David Pava
Sound Design
- Audio Director
- Stephan Schütze @ Sound Librarian
- Music
- Josh Gabriel
- Special Thanks
- Michael Winters
- Joe Benny[4][Note 6]
- Michael Theiler
- Xioa'an Li[2][Note 7]
- Rigging TD
- Justin Callanan
- Maurice Hoffman
Globalstep
- Daniel Dymond
- Sam Wright
- Jack Lewis
- Alexandru Tepelea
- Luis Pimenta
- Adam Devine
- Ricardo Silva
- Sanjiv Ahluwalia
- Luke Benton
- Bernny Mwamba[2][Note 8]
Gamescribes (Localization)
- Producer
- William Farrell
- Project Manager
- Ebony McClamb
- Translators and Editors
- Giovanna Arnao
- Gregory Bardin
- Thais Bresolin
- Aida Carrazco
- Christopher Derbort
- Emilian Domenech
- Pascal Grandpierre
- Gregory Kopylov
- Maria Gonzalez
- Nathalia Martins
- Stefano Rizzardi
- Javier Sanchez
- Lucille Sucro
- Nathalia Veselova
- Saori Yatsuhashi
Microids
- Stéphane Longeard
- Alexandre Migeon
- Vincent Behaghel
- Elliot Grassiano
- Eric Nguyen
- Beryl Breas
- Yves Bléhaut
- Vincent Porries
Pocket Sized Hands
- Engineering
- Alan Yeats[Note 9]
Sony
- Jim Ryan
- Mike Hoffman
- Brain Kim
- Shuhei Yoshida
- Jennifer Clark
- Sid Shuman
- Phil Rosenberg
- Shawne Benson
- Brett Elston
- Christian Svensson
- Steven Gerhardt
- Mischa Stephens
- Greg Rice
- Micah Mison
- Jason Flaig
- Shane Bettenhausen
- Matt Milberger
- Matthew Kim
- Myles Donald
- Joshua Platt
Epic Games
- Tim Sweeney
- Mark Griffin
- Chloe Garcia
- Mark Rein
- Matt Sparks
- Tom Wiggin
- Steve Allison
- Matt Blair
- Sharon Hackney
- Joe Kreiner
- John Kopp
- Veronica Liu
- Mitch Meara
- K.L. Smith
Unity
These names were added to the in-game credits video with Soulstorm's 1.13 patch.[2]
- John Riccitiello
- Clive Downie
- Adam Myhill
- Raymond Graham
- Victoria Voss
- Kelly Ekins
- John Elliot
- Isabelle Riva
- Gregory Labute
- Rinaldo Tjan
- Mike Wuetherick
- Davis Kurzenski
- Greg Amato
- Italo Capasso
- Kahn Jekarl
- Adrian Woods
- Utsav Jamwal
- Luc Beaulieu
- William Armstrong
Special Thanks
- Kristofer Eggleston
- Eiden Alexander[Note 10]
- Jean-François Madore
- Michel Champoux Jr
- Olivier Lamontagne
- Emmanuel Metivier
- Jason De Ciccio
- Philippe Dionne
- Joel Morency
- Jérôme Séguin-Larouche
- Chantal Couture
- Francois Gratton
- Jean-Yves Daigle
- Magalie Allard
- Guillaume Lachance
- Joey Champoux
- Michel Morin
- Olivier Sayer
- Richard Arroyo
- Jean-Claude Lacombe
- Michael Lavoie
- Stéphanie Verret-Roy
- Dave Boudreault
- Marc-Alexandre Jobin
- Stéphane Arseneault
- Maxime Lajeunesse
- Michel-Francois Portzert
- Bastien Humeau
- Yanick Bélanger
- Olivier Bisson
- François Guimond
- Alex Barbeau
- Matt Altman
- Simon Bérubé
- Abdelali Yaakoubi
- Carolane Bruneau
- Bassim Aljebori
- Frédéric-Emel Carpentier
- François Chéné
- Gavin A. Terry
- Mia L. Terry
- Kayla Terry
- Pierre Moreau
- Sean Brandon
- Marie-Émilie Fréchette
- James Rubin
- Tyler Ryan
- Egan Hirvela
- George Sanger
- Jean-François Tremblay
- Matt Glanville
- Raphaël Mercier Leclerc[2][Note 11]
- Tim Eldred
- Émilie Villeneuve
- J. Mauricio Hoffman
- Jimmy Lemay
- Tammy McDonald
In Loving Memory Of
Uncredited
A number of individuals who worked for Oddworld Inhabitants during the development of Oddworld: Soulstorm were not included in the game's credits. The most outspoken of these has been Eiden Alexander, who worked as a game and level designer on Soulstorm for a year starting from .[5][6][7] He tweeted on the day of Soulstorm's release pointing out his exclusion from the credits, and his tweet received 25 direct replies, 15 retweets, 7 quote tweets and 62 likes,[6] including direct replies from Oddworld fans Nemin[8] and Crashpunk,[9], and former Just Add Water developer Liam Jones.[10] Alexander clarified that while some of his colleagues from Axis Game Factory had been given Special Thanks in the credits, others—including Tobin Russell[11] and the company itself—had not.[12][13]
The next morning, Alexander received an email from Oddworld Inhabitants informing him that they would try to add him to the credits in an upcoming patch. Alexander was added to the Special Thanks list in Soulstorm's 1.13 patch, although the company Axis Game Factory had not been added, nor had any of his other previously uncredited colleagues, and his colleagues credited with Special Thanks had not been given roles in the credits.[13][2] According to Alexander, he has been informed that a list of his colleagues to be credited has been delivered to Oddworld Inhabitants,[13] although they have not yet been added to Soulstorm's credits.[14]
Another person who worked for Oddworld Inhabitants during the development of Oddworld: Soulstorm but hasn't appeared in the credits was Freelance Community Manager Ellie ‘elliejoypanic’.[15]
Notes
- ↑ Prior to Soulstorm's 1.13 patch, James Stephanie Sterling's name was given in the in-game credits video as ‘Jim Stirling’. Sterling tweeted pointing out the misspelling.
- ↑ Siân Knight's name is given in the in-game credits video as ‘Sian Knight’ without the accent. Her accented name is taken from her ArtStation.
- ↑ The role ‘Engineers’ was added some time after Soulstorm's 1.13 patch. Previously, Craig Murray and Brian Lloyd had no role above their names.
- ↑ Prior to Soulstorm's 1.13 patch, Streamline Media Group, Inc was given in the in-game credits video inside double quotation marks.
- ↑ Ashley Hackett's name was previously given as ‘Ashley Hacket’ with a single ‘t’ at the end.
- ↑ Joe Benny's LinkedIn profile gives his role at Oddworld Inhabitants as ‘Sound Designer, Music Composer’.
- ↑ Prior to Soulstorm's 1.13 patch, Xioa'an Li's name was given in the in-game credits video as ‘Xioa an Li’ without the apostrophe.
- ↑ Bernny Mwamba's name was added to the credits in Soulstorm's 1.13 patch.
- ↑ Alan Yeats was previously listed without a role under Big Boat Engineers, beneath Craig Murray and Brian Lloyd. Pocket Sized Hands was not in the credits until some time after Soulstorm's 1.13 patch, when Yeats was moved to that company any given the role of ‘Engineering’.
- ↑ Eiden Alexander's name was added to the in-game credits video with Soulstorm's 1.13 patch. Prior to this, he had tweeted that he had been excluded from the game's credits. See ‘Uncredited’ above.
- ↑ Prior to Soulstorm's 1.13 patch, Raphaël Mercier Leclerc's name was given in the in-game credits video as ‘Rapha l Mercier Leclerc’ with the ‘ë’ not rendered.
References
- ↑ Sterling, James Stephanie (). ‘Uurhhhh @OddworldInc ya got a lil' typo.’. Tweet. @JimSterling. Twitter.
- ↑ Jump up to: a b c d e f g Oddworld Staff (). ‘Oddworld: Soulstorm Patch 1.13 Now Available’. News. Oddworld.com. Oddworld Inhabitants.
- ↑ Knight, Siân. ArtStation profile. Epic Games, Inc.
- ↑ Benny, Joe. Joe Benny. LinkedIn. Accessed .
- ↑ Alexander, Joseph Eiden (). ‘
Excited to announce that I've been contracted to work on Oddworld: Soulstorm as a level designer! It's been a little under a month and I'm already having a blast working on the game.//https://youtu.be/6wJAdfTJZUQ//#gamedesign #gamedev
’. Tweet. @EidenGameDesign. Twitter. - ↑ Jump up to: a b Alexander, Joseph Eiden (). ‘
Imagine getting ur name removed from the game credits after being a designer on it for a year & having ur peers shoved into a long Special Thanks list. Would be extra ironic if a theme of the game was shoddy treatment of workers by corpos.//Happy Launch Day!/#OddworldSoulstorm
’. Tweet. @Eiden_Alexander. Twitter. - ↑ Alexander, Joseph Eiden Axis Game Factory. Experience. LinkedIn.
- ↑ Nemin (). Reply to @Eiden_Alexander. @Nemin32. Twitter.
- ↑ Crashpunk (). Reply to @Eiden_Alexander. @Crashpunk25. Twitter.
- ↑ Jones, Liam (). Reply to @Eiden_Alexander. @G1itcher. Twitter.
- ↑
Russell, Tobin
().
‘
@Eiden_Alexander Hey, after how rotten I was treated there I am not surprised I too was omitted. I feel like they worked really hard to prevent me from doing what I do best. Crazy times!
’. Tweet. @Tobin_A_Russell. Twitter. - ↑ Alexander, Joseph Eiden (). ‘
@TheMadJunkie I would consider that if my dev team wasn't just put into the special thanks section (the ones who did make it into the credits - I wasn't the only one cut) with no title or mention of the devteam name. We were on it for a year and the work can be seen in the trailers. 🙃 Sucks.
’. Tweet. @Eiden_Alexander. Twitter. - ↑ Jump up to: a b c Alexander, Joseph Eiden (). ‘Industry Perspectives : Eiden Alexander on Game Development, Crunch, Xbox Game Pass, and More’. Interview by Ainsley ‘Porshapwr’ Bowden. Modified . Seasoned Gaming.
- ↑ Oddworld Staff (). ‘Oddworld: Soulstorm Patch 1.19 Now Available’. News. Oddworld.com. Oddworld Inhabitants.
- ↑ El (). ‘
- Part time games retail assistant/- Events manager and social media manager for game store (no extra pay or promotion)/- Unpaid games writer (alongside retail)/- Freelance Community Manager at Oddworld Inhabitants/- Community Manager at Team17/- Product Manager at Ubisoft
’. Tweet. @elliejoypanic. Twitter.